You are a deractal, and therefore you know their language (which you have not yet awakened), in all your learned phrases, magical power is concluded. To use the scream selected in advance, press Z.. Than longer you click on the key, the more powerful the cry itself, as it is pronounced phrase from more words. You can immediately choose only one cry.

After using the scream, you must wait a bit to reuse a little (while your compass (line from above) will not be sulfur again (it will not stop lightly).

All these words you must explore the walls of words that are scattered around the world. But there are few of them just to learn, they still demand the soul of the dragon (you can get the soul of the dragon, killing it and absorb it) and only after that the cry will be available.

You can also see the map with the walls marked on it.

cheats.

Screams and their properties:

1) Ruthless power - This is a cry, which throws away and stuns massively opponents (the more words, the stronger). Recovery - with one word - 15 seconds, two words - 20 seconds, three - 45 seconds.

You will learn your first word in this scream at the end of the quest, and the rest you will learn from the Sedoborochny, in Quest Path of Voice.

If you move along the main storyline.

2)Swipe jerk - Creek that transfers you to a certain distance towards movement. Recovery time -20.25.35 (depending on how many words you learned in this cry)

Like the first cry, it is also you will also study the path of the voice from the semi-working in Quest, and you can explore the other two: the second in the rest Men "s respite) and the third in Volskygge (VolskyGge).

3) Fire breath- Creek, which throws off the wave of fire at the specified side. Recovery time - 60,90,120.

The first word of the cry is studied in the Quest "Throat of the World" (main story).
The second word is studied in ancient Cairne, ancient crypt (a line of comrades, the quest "Testing").
The third is studied in a divided gorge.

4) Frosty breathing- Creek, which throws out a cold wave into enemies and freezes them. Recovery time - 30, 50, 100.

The first word is studied on a "skeletal crest", the second is in the "Fungutur" cave, it is not far from Solitude, the second is studied at the Altar Born in Sky.

5)Thunderstorm call- Creek, which is ideal for battle with dragons, lightning is striking flying goals. Recovery time - 300, 480,600.

The first word is studied in the city of Fortell, the second in School, where you should get along the main plot, the third is studied in the ruins of high gates.

6) Slow time- Creek, which slows down time in the world (except you). Recovery time - 120,160, 180.

The first word you will study in the Korvanyud cave, is available from the plot tasks of the Imperials or Brotherhood Brothers. The second is studied in the "Withe Nest", not far from the dragon bridge. The third wall is located in Labyrinthian

7)Call of the Dragon- Creek who calls you a dragon. Recovery time -5.5, 300.

This cry is studied by all three words after completing the entire storyline.

8) Fean- Creek, which draws everyone to escape. Recovery time 40, 45.60.

The first wall is at the height of the Whose Language
The second word is studied in the old scale (by the quest fragments of the former glory)
The third wall is located in Labyrinthian, in the labyrinth of Shalidor.

9) Accruitivity- Creek that makes you disembodied and for you and also you can not cause damage. Recovery time - 20,30,40.

The first word is studied in the Iron Kurgan, near Winterhold. The second Wall is at the peak of the Barda jump near Roriksted. The third word is studied in Vothengerev, in Quest from the main plot "Rog Yurgen".

9) Elemental rage- Creek, which significantly increases the speed of attack of melee weapons (weapons must not be enjoyed). Recovery time - 5,10,15.

The first word you can explore the screaming wind in the bastion (near the city of Falkrith);
The second wall is in a dragon tooth crater (in the limit);
The third wall is located near the Meridium statue (west of Solituda).

9) Clear sky- Creek, which dispels in front of you fog (changes the weather). This cry is needed only for passing into the throat of the world when passing the main quest.

It is studied at the gray-robes in the plot.

10)Dragon- Creek, which releases the wave of force, and if it falls into the dragon, then: 1) knocks him with a cry with fire and ice 2) knocks down the dragon, and it falls over time to Earth 3) does not allow to take off, or fallen dragons.

Recovery time - 10, 12, 15

All three words are studied when the main quest is passed.

11)Call vallest- Creek, who calls you to help the ghost from Sovangard. Recovery time - 180,180,180.

You will learn this scream at the end of the main plot.

12)Friendship with beasts- Creek, who calls on all animals in the district to attack your enemy. Recovery time - 50.60.70.

The first wall is in Angarvund.
You can explore the second word in the grave of the Isgramore (Quest of the lines of associates).
The third wall is in the course of the ancients.

13)Whisper Aura- Creek, which shows the auras of all creatures in the district. Recovery time - 30,40,50.

The first wall is located in Valtum, Catacombs (Quest "Evil Dormlet")
You can explore the second word at the top of the "North Wind"
The third wall is in the volunder, Cairn Elders (Quest "Silence of Languages")

14)Death sentence- Creek, which weakens the protection of the enemy and lowers his life. Recovery time - 20,30,40.

The first wall is in the forgotten cave, forgotten crypt
Second word you can explore in the autumn watchtower
The third wall is in the asylum of the Dark Brotherhood (Quest "With such friends" after the quest "Lost Innocence", the line of the Dark Brotherhood)

15)Harmony Kyne (KYNE "S Peace)- Creek, which soothes hostile beings (will not attack you), recovery time - 40, 50, 60.

The first word you can explore in the abode of the Rannweig
The second wall is in the "funeral fire", depths (Quest of the tavenshik from Aivstested)
Third Word in Ragnwald, Temple

All three words you can learn on a double-headed peak.

17) Disarmament- Creek that knocks out weapons from your enemies. Recovery time - 30, 35.40.

First word you can explore in the peak of ancient
The second wall is in a silver lair
Third Word in Snezhnaya Vince (Quest "Conversation with silence", Line of the thieves guild)

Cream

Screams are special phrases in the dragon language, in which powerful magic has been concluded. Press Z to use a predetermined cry. The longer you hold the key, the greater the words of the scream you say and the more powerful scream itself. At a time, only one talent or one cry can be noted.

The words of the dragon language, which are included in the screams, you study, looking for walls in the world. But just to learn them is not enough - you must still put in it a dragon soul, and only then it will become available to you. You absorb the soul of dragons, killing them.

Small video guide for screams:



The map with the location of all walls of the screams (comments to some places later will be added):

The table of screams and their properties (gradually filled, if you have something to supplement - write in the comments.


Cry name

Levels

The words

Value

Act

Application

Recovery
news

Ruthless power

Shock wave which throws up and stuns opponents

Direction

The first word in the scream you will learn at the end of the task windy peak, the rest of two you will teach seroboroge, in the task the path of votes. All over the main storyline.

Swipe jerk

Transfers you to fixed gathering forward

Direction

The first word will be taught seroboroge, in the task of the voice, the other two you will learn in the respite (Dead Men "s Respite) and in VolskyGGE).

Fire breath

At the specified side throws the wave of fire

Direction

Throwing in the world (Quest "Thread of the World", main story)
- ** Ancient Cairn, Ancient Crypt (Quest "Valor Test", Rule of Comraders)
- separated gorge

Frosty breathing

At the specified side throws the wave of cold

Direction

Harmony Kyne (KYNE "S Peace)

Soothes (do not attack) hostile beings and soothes (do not run away) animals

Direction

Resident Rannweig
- * Fire Fire, Depths (Quest Tubershka from Aivstened)
- Ragnwald, Temple

Makes the enemies who do not see you (a simple replacement of this scream - shoot somewhere out of the bow)

Direction

Double-headed peak (all 3 words strength)

Ice form

Turns the enemy into ice block

Direction

Mount Anfort
- ** Saartal (Quest "In the depths of Saartal", the line of the board of the magicians, the quest "Forbidden Legend")
- Frostmir, the depths of Frostmir (Quest "Pale Lady")

Disarmament

Knocks out weapons from the hands of enemies

Direction

Defeat

Peak ancient
- Silver lair
- ** Snow curtain (Quest "Conversation with silence", Line of the thieves guild)


* Passage to the word strength is closed by the Nordic door with a secret (dragon claw is more often in the same location)
** Passage to the word forces is possible only during the specified quest.

Total in the game 20 screams.

As the one who in the veins flows dragon blood, you can use the powerful strength of screams called Tu'uum (Thu'um). These cries or clearances are the words of an ancient dragon language, which have an incredible magical force.

It is with their help that the dragons breathe fire, and their battle is more like a verbal duel than on a fierce battle. The cry consists of three words of power, each of which enhances the action of the previous one. That is, a certain cry can be applied with one word, but its strength will be much less than a complete cry of three words.

The words of the force are written on special walls with dragon posts, which are scattered throughout Skyrim, one at each. To learn enough to learn enough to approach this wall. It is difficult to skip it, since with the proximity of the wall the screen will begin to darken, they begin to scratch some brutal men, and the word itself will burn with magical fire.

After receiving the first word, you will be available to the corresponding cry, but it is impossible to use it immediately. Each word needs to be activated to be able to use it. For this, you need dragon souls, which, as it is not difficult to guess, we get after the death of the dragon next to you.

If all the conditions are made (there is a word and soul), then we go to the Magic menu, choose the screaming there and activate the desired word (the "R" button). You can also choose an active cry, it is applied to the "" button. In order to fully use a verbose cry, the key must be kept while all the words are pronounced, otherwise the output will be a weaker version.

After using the scream, the countdown will begin, during which it is impossible to scream. Each has its own period of recharging, depending on the power.

In total, there are 20 screams in the game, that is, you can learn 60 words. I offer you a complete list of screams and words of strength with the place of their stay in the world of the game.

Erementing Force) Pushes and stuns creatures in front of you.

Power words:
Fus (FUS) - Windy peak (Bleak Falls Barrow). Task "Golden Claw" (The Golden Claw).
RO (RO)
Yes (Dah) - Get at the graybean (Greybeards) in the course of the main quest.

Accordability (Become Ethereal)) Draws you into an infertile form. You do not get damage, but can't attack.

Power words:
FEIM (Feim) - Bysting (USTengrav), is northeast of Morocha (Morthal). Task on the search for the horns of Yurgen from the Sedoborochny. Need to go down to the waterfall.
ZII (ZII) - Valley Redoubt, is located between Marcard (Markarth) and Falkrieath (Falkreath).
HRON (GRON) - IronBind Barrow, is southwest from Winterhold (Winterhold).

All words learn in one place - in a double-headed peak (SHEARPOINT), he is west of Windhelm (Windhelm). Be careful, the wall is guarding the dragon and dragon priest.

Power words:
Zul (ZUL)
MEY (MAI)
Gut (GUT)

The thunderstorm roar (Call) encourages a huge thunderstorm, which is striking with lightning all living in the radius.

Power words:
Strun (Strun) - Forellhost (ForelHost) is southeast of Riften (Riften).
BA (BAH) - Ruins of high gate (High Gate Ruins), west of Dawnstar.
QO (QO) - Skuldaphne (Skuldafn), you can get there only in the course of the fulfillment of the main quest.

Dragonrend (Dragonrend) orders the dragon to land.

Power words:
JOOR (JOOR)
For (zah)
Froul (FRUL)

Friendship with beasts (Animal) encourages animals to help you.

Power words:
RAS (RAAN) - Angarvunde (Angarvunde), is far in the west of Riften (Riften).
World (MIR) - The progress of ancient (Ancient's Ascent) is located in the mountains southeast of Falkrite (Falkreath). Guarded by a dragon.
TA (TAH) - The Tomb of the Isgramor (Ysgramor's Tomb) is located on the island north-west of Winterhold (Winterhold).

Slow Time (Slow Time) Makes to measure the world around you.

Power words:
TID (TIID) - Withenino nest (Hag's), west of Solitude (Solitude).
CLO (KLO) - Korvalnyud (Korvanjund), is west of Windhelm (Windhelm). The task of the Legion / Brotherhood Brothers about the Crown (The Jagged Crown).
UL (UL) - Labyrinth (Labyrinthian), is in the mountains southeast of Morocha (Morthal).

Call of Valor Calls the heroes to help you.

All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Power words:
Hun (HUN)
Cal (Kaal)
ZOR (Zoor)

Call Dragon (Call Dragon) Calls to the help of the dragon.

All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Power words:
OD (OD)
Ah (AH)
Ving (Viing)

Frig (Dismay) Makes the enemies around you to disperse in horror.

Power words:
FAS (FAAS) - Dragon Lot Tongue Overlook, is south of Riften (Riften). Guarded by a dragon on which you can get a tavern in the tavern if you ask about local rumors.
RU (RU) - Old Rock (Dead Crone Rock), is south of Markarth (Markarth). Task "Shard Fame" (Pieces of the Past).
Mar (Maar) - Shalidor's Maze Labyrinth, is located there, where and Labyrinthian (Labyrinthian) in the mountains southeast of Morocca (Morthal).

Ice form (Ice Form) turns your opponent into ice blocks.

Power words:
From (IIz) - Antor Mountain (Mount Anthor), is southwest of Winterhold (Winterhold). Guarded by a dragon.
SLEN) - FROSTMERE CRYPT (Frostmere Crypt), is located southwest of Dawnstar.
NUS (NUS) - Saartal (Saarthal), is southwest of Winterhold (Winterhold). Task "Under Saarthal" in the College of Winterhold.

Kyne's Peace (Kyne's Peace Soothes the surrounding wild animals.

Power words:
Kaan (Kaan) - Ragnwald (Ragnvald), is located north of Marcard (Markarth).
Drem (DREM) - Resident Rannveig's Fast, is south of the morocca (Morthal).
OV (OV) - Shroud Hearth Barrow, is near Ivarsted (Ivarstead). The task on its inspection gives a local bartender.

Frosty breathing (Frost Breath) Allows you to breathe cold as dragon.

Power words:
FO (FO) - Dragon Lair Bonestrewn Crest, is south of Windhelm (Windhelm). Guarded by a dragon.
Krah) - Folgunthur (Folgunthur) is southeast of Solitude (Solitude).
DIN (DIIN) - Altar born in the sky (Skyborn Altar), is on Mount South of Davent (Dawnstar). Guarded by a dragon.

Fire Breath) Allows you to breathe fire like dragon.

Power words:
Yol (Yol) - Ancient Cairn (Dustman's Cairn) is located southeast of Morochal (Morthal). The task of comrades "Proving Honor".
Torus (toor) - A split gorge (Sunderstone Gorge), the cave is northwest of Falkrieath.
Shul (SHUL) - Get at the graybean (Greybeards) in the course of the main quest.

Disarmament (DISARM) Runs a weapon from the hands of the enemy.

Power words:
Zun (zun) - The peak of ancient (Eldersblood Peak) is south of the morocca (Morthal). Guarded by a dragon.
Chal (Haal) - Cave Silverdift (Silverdrift), is located to the south and slightly to the west of Davent (Dawnstar).
Vic (Wiik) - Snow Veil Sanctum Monastery (Snow Veil Sanctum) is located southeast of Winterhold (Winterhold). Task "Conversation in Silence" (Speaking with Silence) in the thieves guild.

Mortal Senior (Marked for Death) Reduces health, reserving strength and enemy armor.

Power words:
Cree (KRII) - Autumn Watchtower (Autumnwatch Tower), is south of Ivarsted. Guarded by a dragon.
Lun (LUN) - Forgotten cave (Forsaken), is west of Windhelm (Windhelm).
AUS (AUS) - Dark Brotherhood Sanctuary (Dark Brotherhood Sanctuary), is west of Falkrite (Falkreath).

Swirl jerk (Whirlwind Sprint) Quickly transfers you forward.

Power words:
WULD (WULD) - Get at the graybean (Greybeards) in the course of the main quest.
On (NAH) - Stustion ('s respite) is located south-west of Morocha (Morthal), on the upper bank of the river. Quest of the bard guild.
KEST (KEST) - VolskyGGE, is west of Solitude (Solitude).

Clear Sky (Clear Skies) Makes the sky clear, all bad weather leaves.

All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Power words:
Lock (LOK)
VA (VAH)
Cor (Koor)

The whisper of the aura (whisper) shows all living beings in a large radius.

Power words:
Las (Laas) - The top of the North Wind (Northwind Summit), is located northwest of Shor's Stone (SHOR's Stone). The dragon is guarded, the tip can be obtained from the bartender in Ivarsted.
Ya (yah) - Valthume, is located between Marcard (Markarth) and Falkrieath (Falkreath).
Nir (NIR) - Volunruud (Volunuud), is located to the south and a little west of Danstara. The Silence Has Been Broken task (The Silence Has Been Broken) from the Dark Brotherhood.

Elemental (Elemental Fury) increases the speed of shocking with weapons.

Power words:
Su (SU) - Crater Dracoon Tooth (Dragontooth Cracer), is in the middle between Marcard (Markarth) and Solitude (Solitude). Guarded by a dragon.
Grah (Grah) - Statue of Meridia (Statue to Meridia) is in the mountains to the west of Solitude (Solitude). Task of Dawn (The Break of Dawn).
DUN (DUN) - Bastion Screaming Wind (SHRIEKWIND), is northeast of Falkrite (Falkreath).

Like 35

Being a dragonborn, or Dovakin, you have a congenital ability to absorb the souls of the dragons you killed and talk in their language. Shortly after the start of the main quest, the gift of votes will open - the ability to direct the vital energy to the "mind, or a cry.

Each cry consists of three words of power. The more words of the scream you say, the more effective, but also the longer you have to restore voice ligaments before you use the gift again.

Words of Power You will learn both during the main quest, and in the wanders, finding the so-called walls of words. Close enough to come to the wall as you learn the word forces. However, in order to take advantage of new knowledge, you need to "unlock" the word, putting the soul of the dead dragon. Yes, it makes sense to periodically visit Argeira, the very talkative of the sidewear, and to ask if they did not know anything about the location of the walls.

Game mechanics are as follows: For most of the screams there are three walls containing words that make up one TU "mind. If you do not know a single word scream, then, approaching any of the three these walls, you will learn the first word. Reaching the second wall From this troika, learn the second word, to the third - the third word and perfectly will master this "mind.

Using a scream

Press Z to use a predetermined cry. The longer you hold the key, the more words of the scream you will say and the more powerful scream itself. Each cry can contain from one to three words.

Varieties of screams

Ruthless power

Words of Power FUS RO DAH (Fus Ro yes)
Translation of power of power Power equilibrium impetus
Description Your voice is the secondary strength, on his way he repel all and all.
Recharge 12, 20, 45
Obtaining Fus (Fus) - Windy Peak (Bleak Falls Barrow). Task "Golden Claw" (The Golden Claw).
RO (RO) - Get at the graybean (Greybeards) in the course of the main quest.
Yes (Dah) - get at the gray-robes (Greybeards) in the course of the fulfillment of the main quest.

Fean

Words of Power Faas Ru Maar (Fas Ru Mar)
Translation of power of power Fear escape horror
Description And the weak things will be frightened by the "mind, and rushing to run, covered by horror.
Recharge 40, 45, 50
Obtaining FAS (FAAS) - Dragon Larke Lost Tongue Overlook, is south of Riften (Riften). Guarded by a dragon on which you can get a tavern in the tavern if you ask about local rumors.
RU (RU) - the top of the rock of the dead crown (Dead Crone Rock), is west of Marcard (Markarth). Task "Shard Fame" (Pieces of the Past).
Mar (Maar) - Shalidor's Maze Labyrinth, is located there, where and Labyrinthian in the mountains southeast of the Morocca (Morthal).

Swipe jerk

Words of Power WULD NAH KEST (Will on Kest)
Translation of power of power Whirlwind rage storm
Description Tu "The mind is torn forward by carrying out you with yourself with the speed of the vortex.
Recharge 30, 40, 50
Obtaining WULD (WULD) - Get at the Sedo-Break (Greybeards) in the course of the fulfillment of the main quest.
On (NAH) - Loaf (Dead Men's Respite), is located southwest of Morocha (Morthal), on the upper bank of the river. First Quest of the Bard Guild.
Kest (Kest) - Volskigge (VolskyGge), west of Solitude (Solitude).

Accruitivity

Words of Power Feim Zii Gron (File Zi Gron)
Translation of power of power Disappearance of the soul Communication
Description TU "The mind reaches emptiness, changing your shape so that neither you can harm to anyone or anyone - you.
Recharge 20, 30, 40
Obtaining FEIM (FEIM) - remording (USTENGRAV), is northeast of Morochal (Morthal). Task on the search for the horns of Yurgen from the Sedoborochny. Need to go down to the waterfall.
Zii (ZII) - Lost Valley Redoubt, is located between Marcard (Markarth) and Falkrite (Falkreath).
HRR (GRON) - IronBind Barrow, is located southwest from Winterhold (Winterhold).

Elemental rage

Words of Power SU GRAH DUN (SU Cir Dong)
Translation of power of power Air Battle Grace
Description Tu "Mind gives your hands by wind speed, allowing you to quickly apply guns to weapons.
Recharge 30, 40, 50
Obtaining Su (SU) - Crater Dragon Tooth (Dragontooth CRATER), is in the middle between Marcard (Markarth) and Solitude (Solitude). Guarded by a dragon.
Grah (Grah) - a statue of Meridia (Statue to Meridia), is in the mountains to the west of Solitude (Solitude). Task of Dawn (The Break of Dawn).
DUN (DUN) - Bastion Screaming Wind (SHRIEKWIND BASTION), is northeast of Falkrieath.

Clear sky

Words of Power Lok Vah Koor (Lock Va Cor)
Translation of power of power Spring Spring Sky
Description Skyrim himself obeys this TU "Mind - fog scattered and the weather becomes clear.
Recharge 5, 10, 15
Obtaining

Fire breath

Words of Power Yol Toor Shul (Yol Tor Schul)
Translation of power of power Fire Flame Sun.
Description Inhale the air and exhale the fire - this one is the flame itself.
Recharge 30, 50, 100
Obtaining Yol (YOL) - Ancient Cairn (Dustman's Cairn), is southeast of Morocha (Morthal). The task of comrades "Proving Honor".
Tor (toor) - Sunderstone Gorge Gorge, the cave is northwest of Falkrite (Falkreath).
Shul (SHUL) - Get at the graybeard (Greybeards) in the course of the main quest.

Dragon

Words of Power JOOR ZAH FRUL (JOR FOR FRUH)
Translation of power of power Mortal limited temporary
Description Your voice amazes the most soul of the dragon, forcing the monster to land.
Recharge 10, 12, 15
Obtaining All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Call of the Dragon

Words of Power OD AH VIING (OD A WING)
Translation of power of power Snow hunter wing
Description Odaving! Hear my voice and come. I urge you per hour.
Recharge 5, 5, 300
Obtaining All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Slow time

Words of Power TIID KLO UL (TID CLO UL)
Translation of power of power Sand time Eternity
Description The cry makes the time to submit to the orders, and all around freezes.
Recharge 30, 45, 60
Obtaining TID (TIID) is a witchno nest (Hag's End), west of Solitude (Solitude).
CLO (KLO) - Korvanjud (Korvanjund), is west of Windhelm (Windhelm). The task of the Legion / Brotherhood Brothers about the Crown (The Jagged Crown).
UL (UL) is a labyrinth (Labyrinthian), is located in the mountains southeast of Morocha (Morthal).

Call vallest

Words of Power Huun Kaal Zoor (Hong Cal Zor)
Translation of power of power Hero Defender Legenda
Description The valiant hero of the Sovgland hears your voice, and neither space, nor the time will prevent him from come to your aid.
Recharge 180, 180, 180
Obtaining All three words will get at the graybeard (Greybeards) in the course of the fulfillment of the main quest.

Frosty breathing

Words of Power FO KRAH DIIN (FO KRA DIN)
Translation of power of power Frost cold frozen
Description Your breath is winter, your TU "Mind is Buran.
Recharge 30, 50, 100
Obtaining FO (FO) - Dragon Lair Bonestrewn Crest, is south of Windhelm (Windhelm). Guarded by a dragon.
Krah (KRAH) - Fungunteur (Folgunthur) is located southeast of Solitude (Solitude).
DIN (DIIN) - Altar Born in the sky (Skyborn Altar), is on Mount South of Donstar (Dawnstar). Guarded by a dragon.

Friendship with beasts

Words of Power Raan Mir Tah (wound world ta)
Translation of power of power Freight faith animal
Description Creek about help facing wild creatures, and they come to fight on your side.
Recharge 50, 60, 70
Obtaining RAS (RAAN) - Angarvund (Angarvunde), is far in the west of Riften (Riften).
The world (MIR) is the course of ancient (Ancient's Ascent), is in the mountains southeast of Falkrite (Falkreath). Guarded by a dragon.
Ta (TAH) is the Tomb of the Grandor (Ysgrimor's Tomb), is located on the island north-west of Winterhold (Winterhold).

Whisper Aura

Words of Power Laas Yah Nir (Las Ya Nir)
Translation of power of power Life Search Hunting
Description Your voice is not a cry, but a whisper showing you the vital currents of all and everyone.
Recharge 30, 40, 50
Obtaining Las (Laas) is the top of the North Wind (Northwind Summit), is located northwest of Shor's Stone (SHOR's Stone). The dragon is guarded, the tip can be obtained from the bartender in Ivarsted.
Ya (YAH) - Waltum (Valthume), is located between Marcard (Markarth) and Falkrite (Falkreath).
Nir (NIR) - Volunruud (Volunuud), is located to the south and slightly to the west of Donstar. The Silence Has Been Broken task (The Silence Has Been Broken) from the Dark Brotherhood.

Death sentence

Words of Power Krii Lun Aus (Cree Moon Ause)
Translation of power of power Killing sucking suffering
Description Speak, and let your voice be a messenger of evil rock, for the life forces of the enemy and its defense we are weakened.
Recharge 20, 30, 40
Obtaining Cree (Krii) - Autumnwatch Tower (Autumnwatch Tower), is south of Ivarsted. Guarded by a dragon.
Lun (LUN) is a forgotten cave (Forsaken Cave), west of Windhelm (Windhelm).
AUS (AUS) is a Dark Brotherhood Sanctuary (Dark Brotherhood Sanctuary), west of Falkrieath (Falkreath).

Thunderstorm call

Words of Power Strun Bah QO (Strings BA QWO)
Translation of power of power Storm Grove Zipper
Description Creek shakes heaven and awakens the devastating power of Lightning Skyrim.
Recharge 300, 480, 600
Obtaining Strun (Strun) - Forelhost, is located southeast of Riften.
BA (BAH) - High Gate Ruins, is west of Donstar (Dawnstar).
Quo (QO) - Skuldaphne (Skuldafn), you can only get there in the course of the fulfillment of the main quest.

Mir Kin.

Words of Power Kaan Drem OV (Kin Dreams)
Translation of power of power KIN World Trust
Description The voice soothes wild beasts, they no longer want to fight or run away.
Recharge 40, 50, 60
Obtaining Kaan - Ragnwald (Ragnvald), is located north of Marcard (Markarth).
Drem - Resident Rannveig's Fast, is located south of the morocca (Morthal).
OV (OV) - Shroud Hearth Barrow, is near Ivarsted (Ivarstead). The task on its inspection gives a local bartender.

Voice throw

Words of Power Zul Mey Gut (Zul Mai Gut)
Translation of power of power The voice is foolar
Description The "mind is heard, but the source is unknown, and heard begin to look for it.
Recharge 30, 15, 5
Obtaining All words learn in one place - in a double-headed peak (SHEARPOINT), he is west of Windhelm (Windhelm). Be careful, the wall is guarding the dragon and dragon priest.

Ice form

Words of Power IIZ SLEN NUS (from Slena Nus)
Translation of power of power Ice flesh statue
Description Your TU "Mind turns the enemy into a block of ice.
Recharge 60, 90, 120
Obtaining From (IIZ) - Mount Anfort (Mount Anthor), is southwest of Winterhold (Winterhold). Guarded by a dragon.
SLEN (SLEN) is a crypt frostmer (Frostmere Crypt), is southwest from Donstar (Dawnstar).
NUS (NUS) - Saarthal (Saarthal) is southwest of Winterhold (Winterhold). Task "Under Saarthal" in the College of Winterhold.

Disarmament

Words of Power Zun Haal Viik (Zun Hal Vic)
Translation of power of power Weapon Hand Defeat
Description Steel is subject to this cry - you pull the weapon from the hands of the enemy.
Recharge 30, 35, 40
Obtaining Zun (ZUN) - the peak of the ancients (Eldersblood Peak) is south of the morocca (Morthal). Guarded by a dragon.
Chal (Haal) - Silverdrift Lair Cave is located to the south and a little west of Donstar (Dawnstar).
Vic (Wiik) is a snow veil monastery (Snow Veil Sanctum) is southeast of Winterhold (Winterhold). Task "Conversation in Silence" (Speaking with Silence) in the thieves guild.

Words of Power in Tes5 - These are powerful spells in the dragon language, of which there are cries. The first teacher's dragon, which became to share knowledge with people was partarenks, rising against Aduyu, the eater, gifted, greedy and wrinkling, as it often happens with firstborn. Each cry in TES5 consists of three words of strength, most of which are recorded on huge black obelisks, or walls scattered throughout Skyrim, the rest are studied with the help of teachers along the main plot. Huge black Obeliski Attracts attention not only with dimensions, but also sound. If the characteristic ringing rumble is heard while traveling, it means that there is a word of strength nearby, which can be studied, standing closely with it within 10 seconds. The words of the forces themselves are not worth anything, it is only a set of characters. But to turn them into weapons, it is necessary dragon Soulwhich activates the cry. Without activation, it is impossible to use studied words forces.

Word activation in TES5 It happens automatically if they are associated with the main plot, or manually. To do this, press the [P] key, go to the "Crees" tab, select the desired cry marked with gray, and press the [R] key. If there is a dragon soul in stock (their number is indicated in the lower right corner of the screen), the word strength will be studied and will become available for use. You can use them as separately and all together. The longer the [Z] key is clamped, the more powerful effect. After each screaming must pass for a while before the voice rests. When the compass strip at the top of the screen becomes sulfur, the cry will turn out again for use. Get the soul of Dragon needed in battles with them. Dragons in TES5 are divided into several types: ordinary, ancient, noble and legendary; The souls are not different. The latter are dangerous in that in battle are capable of pulling away from the enemy immediately and health, and magic, and strength. They very often appear over large cities and settlements, and with the development of the plot will come across almost every step. As a result, the souls are enough for the study of all the screams.


Information about the location of the new words of force in TES5 will come from different sources: from the owners of Taverns, from the messengers who will transfer letters from "friends" who personally heard Tu'uum Dovakina (enough to go to the Yarm's house or shout on the street among passersby), or from the gray-working with high chrothar (the highest mountain skyrim). You can collect them throughout the game, besides the battle, they do not affect anything. The coordinates of the seats were recorded in the "Miscellaneous" section, from where you can instantly go to them, putting the mouse cursor and pressing the [M] key, but the fast transition, if the place is new, will not be available, so you should choose the closest place, and From him already move to the word strength. If obelisks with the words of force are high in the mountains, the roads to them are most likely running through caves or catacombs, located somewhere nearby. You do not need to try to climb the steep slopes, it is more reasonable to find the entrance (although to some places, with due skill, can be reached by even such an extravagant, way).

All dragons are extremely dangerous, but some of them are more powerful than others: brown and green usually weaker than their white and bronze rhodes. Attacking the enemy with fire or ice breathing, the dragon pronounces words in an ancient powerful language. The battle of two dragons is, in fact, a deadly verbal duel.

Powerword location for studying the screams in The Elder Scrolls V: Skyrim (Legendary Edition):

  1. Ruthless power (Unreentialing Force): Stuns and repels the sound wave.
    • Force (Fus): At the exit from the sanctuary of windy peak (Bleak Falls Barrow), in the mountains to the north-west of Riverwood. With a cry, the side task of the Golden Claw is connected, which gives LUKAN Valery from the Rivervudo Merchant in Riverwood or Fahrenagar, the Court Magician, after a conversation with the Vaitran Bloss in the dragon limit.
    • Equilibrium (RO): He teaches Einart in the church of the gray-breeds on top of the mountain High Hrothar (High Hrothgar), southeast of Weitran, during the plot task "Path of Voice."
    • Push (Dah): Teaches a Wulfgar in the church of the gray-breeding at the top of the mountain High Hrothar (High Hrothgar), after the delivery of Yurgen's horns in the task of the same name.
  2. Accruitivity (Become Ethereal): turns into the Spirit and gives unresponsibility to damage.
    • Disappearance (FEIM): In the depths of Sludengrav (USTENGRAV) during the task of "Yurgen Horn", which is given by the gray-breeding from high chrothar.
    • Soul (ZII): At the top of the settlement of rhodes in the ladies, the lost valley (Lost Valley Redoubt), south of the village of RoriCeted between Marcard and Folkrit.
    • Communication (GRON): In the hall with a military commander in the IronBind Barrow), in the mountains between Danstar and Windhelm.
  3. The embodiment of the Dragon (Dragon Aspect): Huge arms damage, thick armor and screaming (DLC DRAGONBORN).
    • Force (MUL): In the hall with a row in the Mine of the Raven Rock, which is connected by the screw staircase with the mound of Bloodskal, north of the pier of Solstyima. With the word of force, the task "The Latest Descent" is connected, which gives Karelliya's crushes at the entrance to the mine (it is possible to get to him, taking a task to return the kirk at the blacksmith of the allest church.
    • Armor (QAH): In the hall with the gatekeeper in the sanctuary of the temple of Mirka, from the northeastern tip of the island of Solstimi. With the word of power, the scene task of the "Temple of Mirka" is connected.
    • Snake (DIIV): From the black book "Awakening Dreams" in the kingdom of Hermeus, the Mora. The book can be found on the rack before leaving the temple of Miracle in the scene task of the same name.
  4. Call Durnevira (Summon Durnehviir): Calls to the rescue of Durane Durnevier from Cairo Souls (DLC "Dawnguard").
    • Curse (DUR), Never (NEH), Ugasania (VIIR): Teaches the Ghost Dragon Durnevier on the way back from Cairna Souls, in which you can get through the Castle Wcrovear in the north-western part of Skyrima, in the task "Beyond Death". To call Dürnevir, a cry should be directed to the ground, not in the air, while the place should be enough for the call, otherwise the massive body of the dragon will simply be fitted, and the cry does not work, having broken off on the half-word.
  5. Saving vital energy (DRAIN VITALITY): pulls magic and vitality from opponents (DLC "Dawnguard").
    • Reserves (Gaan): at the Plateau at the Wind Arc (ArcWind Point), south of the Aivstened in the south-east slope of the pharynx of the world, the highest point Skyrima.
    • Magic (Lah): In the hall with the main warlord in the crypt of the night emptiness, at the foot of the mountains to the south-west of Danstara. With the word of force, the task is due to the liberation of the vampire searan "blood line".
    • Health (Haas): In the middle of the ice lake, where two water dragons of the pre-development appear, in the forgotten valley during the search for Luke Auriel and the filling of the jugs dedicated in the task "touch to the sky."
  6. Harmony Kin. (Kyne's Peace): Soothes wild beasts.
    • Kin (Kaan): In the depths of Kurgan, the burial fire (Shroud Hearth Barrow), east of the village of Aivsteted at the foot of the world's pharynx, in the direction of Waitran to Ripten. The task can be started in the tavern, talking to the caretaker at the rack.
    • Peace (DREM): In the first large hall in the abode of Rannveig's Fast, in the mountains south of the morocca.
    • Confidence (OV): Behind the sarcophagus of the Dragon Dragon Priest Otar mad in the Ragnvald Temple (Ragnvald), among the hills north of Marcard.
  7. Voice throw (Throw Voice): Attracts the attention of opponents to the specified place.
    • Vote (ZUL), Fool (MEY), Long away (GUT): At the Plateau Mountain Double-headed Peak (ShearPoint), next to the entrance to the dvorman city of Irknandand (Irkngthand), west of Windhelm (Windhelm). Obelisk guards the dragon priest Crosis, who can take one of the magical masks, together with the dragon. About location location can be found from guards in cities.
  8. Thunderstorm call (Storm Call): Shares heaven and awakens the destructive power of lightning.
    • Storm (Strun): Behind the throne hall of the Dragon Drazen Zowona, from which you can take one of the magic masks, in the ruins of high gate (High Gate Ruins), on the coast between Dunstar (Dawnstar) and Solitude (Solitude). With the word of force, the side task of the "Scroll for Ankin" is connected, which is activated after a conversation with an anxian at the entrance to the ruins.
    • Anger (BAH): On the balcony after the battle with the dragon priest, which you can take one of the magic masks, in Forellhost (ForelHost), in the south of Riften mountains (Riften). With the word of force, the side task of "Hunting for the Cult of Dragons" is associated with the word, which gives Captain Valmir before entering the ruins.
    • Lightning (QO): In the hall behind the door with a diamond claw in the second half of School (Skuldafn). The word of power can be obtained only once in the course of the plot task "House of the Eater of the World", where Dovakin gives Himself to the Dragon Odaving. It is impossible to return to the location.
  9. Dragon (Dragonrend): Forces the dragon to fall on the ground.
    • Mortal (Joor), Limited (ZAH), Temporary (FRUL): After using a temporary break on the top of the world's pharynx, which will open after reading an ancient scroll found in the plot task "Curse of Aldune".
  10. Friendship with beasts (Animal Allegiance): turns wild beasts in allies.
    • Animal (RAAN): In the mountain, the progress of ancient (Ancient's Ascent), east of Falkrite. You can get on the vertex through a draft passage (Boncehill Passage). Self-task issues a nven in Falkrie in a long house Yarl.
    • Devotion (MIR): At the top of the Tomb of the Isgramor (Ysgramor's Tomb), northwest of Winterhold. With the word of force, the task "Last Duty" is connected, which commemorates comrades in Yorrvasque in Weitran.
    • Pack (TAH): In the angrvunde Angarvunde Temple, next to the entrance to the dwelling city of Avanchnzel, in the mountains to the west of Rip Nathen. According to the word of force, the secondary task on stripping the dungeons from the draped, which gives the Madrasi Dren at the entrance to the ruins.
  11. Slow time (Slow Time): Forces opponents to measure for a short time.
    • Time (TiID): At the output of the Witch Nest (Hag's End), in the mountains west of Solitude.
    • Sand (KLO): At the lower level of Labyrinthian (Labyrinthian), in the mountains between Morphala (Morthal) and Waitran (Whiterun). With the word of power, the plot task of the Magicham of Winterhold "Staff Magnus" is connected.
    • Eternity (UL): In Korvanyund Korvanjund, west of Windhelm. With the word of power, the plot task of the "gear crown" is connected.
  12. Call vallest (Call of Valor): Calls for the help of legendary soldiers of the Sovgland.
    • Hero (HUN), Defender (KAAL), Legend (Zoor): Teaches Tsun in Sovvgard after the victory over Alduin. With the words of force connected the plot task of "DragonCorets".
  13. Call of the Dragon (Call Dragon): Calls for the help of the Dragon of Odaving.
    • Snow (OD), Hunter (AH) Wing (Viing): He teaches Esbren at the end of peace negotiations in high chrotgar. With the words of strength, the plot task "endless time" is connected.
  14. Fean (DISMAY): Heads horror in opponents and turns to flight.
    • Fear (Faas): Dead Crone Rock (Dead Crone Rock), for the settlement of isoev, in the mountains to the south of Marcage. With the word of force, the side task of the "fragments of the victims", which begins after a conversation with Silom in the Museum of Danstara.
    • The escape (RU): In the dragon log at the height of the Lost Tongue Overlook, in the south of Rophietne mountains.
    • Horror (Maar): in the Central Hall of the Shalidor Maze (Labyrinthian), in the mountains between Morphala (Morthal) and Waitran (Waiterun).
  15. Ice form (Ice Form): turns opponents in icebreakers.
    • Ice (Iliz): At the exit from Saarthal, south-west of Winterhold. With the word of force, the plot task "in the depths of Saartal" is connected, which begins in the Maggie of Winterholds after a conversation with the Topdir.
    • Flesh (SLEN): In the Dragon's Lair on the top of the Mount Antor, south of Winterhold.
    • A statue (NUS): In the depths of the ancient temple, Frostmere Crypt, at the foot of the mountains to the southwest of Danstara, towards Waitran.
  16. Frosty breathing FROST BREATH): Allows you to breathe cold.
    • Frost (FO): In Kripte, Funguntura (Folgunthur), among the swamps southeast of Solitude. With the word of force, the side task of the "Forbidden Legend", which appears after reading the book of the same name is connected.
    • Cold (KRAH): in a dragon log on a skeletal crest (Bonestrewn Crest), on the hills south of Windhelm.
    • Freeze (DIIN): At the Altar Born in the sky (Skyborn Altar) next to the Merune Dagon and Labyrinthian sanctuary, in the mountains to the east of the morocca.
  17. Fire breath (Fire Breath): Allows you to breathe fire.
    • the fire (YOL): He teaches partarenx on top of the pharynx of the world, southeast of Waitran. With the word of power, the plot task of the "Think of the World" is connected.
    • Flame (Toor): At the exit from ancient crypt in ancient Cairn (Dustman's Cairn), in a lowland between Morphala and Waitran. With the word of power, the task of "Valor Test" is connected, which commemorates comrades in Yorrvasque in Weitran.
    • The sun (SHUL): At the output of the separated gorge behind the lake (Sunderstone Gorge), north-west of Folkrit.
  18. Submission of Will (Bend Will): turns into allies of animals, people and dragons (DLC "DRAGONBORN").
    • Land (GOL): In the dragon's log at the Sirring, near the northern tip of the island of saltsim. With the word of power, the plot task of the "Fate of Scalov" is connected, which gives a mountain wanderer in the village of Scalov, after returning from the temple of Miracle with Frey.
    • Mind (HaH): Teaches Hermeus Mora before returning to reality after reading the black book "Acute Feather", mined in Nachardak, together with Netallo from Tel Mitrina, located in the southeastern part of the island of Solstyim, in the task "way of knowledge."
    • The Dragon (DOV): Trains Hermeus Mora after the knowledge of the Skalov's secrets in the plot task of the "Gardener of People".
  19. Disarmament (DISARM): disarms opponents.
    • Weapons (ZUN): In the Sanctuary in the Snow Veil (Snow Veil Sanctum), on the Southeast Plateau from Winterhold. With the word of force, the task of the Rial Guild of Thieves "Talk with Silence" is connected.
    • Hand (Haal): In the dragon's log on the top of the ancient peak (Eldersblood Peak), south of the morocca.
    • Defeat (Viik): in the ruins of Silverdrift Lair, on the south side of the mountain ridge between Danstar and Windhelm.
  20. Tearing soul (Soul Tear): enslaves the souls of opponents and draws to the allies (DLC "Dawnguard").
    • Essence (RII), Rip (VAAZ), Zombie (ZOL): Teaches the Ghost Dragon Duranevir from Cairna Souls, in which you can get through the Castle Wcrovear in the north-western part of Skyrima, if you learn three words of strength from the CHILD "Call Durnevier" and call him three times during the battle in Skyrim.
  21. Death sentence (Marked for Death): Reduces health, magic, reserving strength and enemy armor.
    • Murder (KRII): In the hall over the tomb of Kuralamila in the forgotten cave (Forsaken Cave), north-west of Windhelm. The Side Task "White Vial" is connected with the word of force, which gives an alchemist from the stunnable shop in the Windhelm market.
    • Exhaustion (LUN): In the dragon's lair at the top of the autumn watchtower (Autumnwatch Tower), south of the Southeast slope of the world's pharynx, the highest point Skyrima. The task to destroy the dragon gives the control tavern in Riphethen.
    • Suffering (AUS): In the Common Brotherhood Sanctuary (Dark Brotherhood Sanctuary), west of Folkritu (you need to become the main guild of thieves in Riften, kill Gelod Good from the children's shelter and go to bed for 24 hours).
  22. Swipe jerk (Whirlwind Sprint): instantly moves for a short distance.
    • Vortex (WULD): Teaches Borry in the courtyard of the church of the sore-robes on top of the mountain High Hrothgar (High Hrothgar), southeast of Waitran. With the word of power, the storyset "Path of Voice" is connected.
    • Rage (NAH): At the top of Mount Volskiggg (VolskyGge), where Drakonius Priest Wolzung lives with a magic mask, next to the forest stronghold (Hag's End), west of Solitude (Solitude).
    • Storm (Kest): In the Throne Laying Hall (Dead Men's Respite), south-west of the morocca, where the College of Bardery Solitude sends the "Song of the King Olaf" book in the task "ignion!".
  23. Cyclone (Cyclone): Creates a powerful wind stream and sow chaos (DLC "DRAGONBORN").
    • Wind (Ven): In the hall with a ducan, guarding the black book, in the sanctuary of the Kurgan of the White Range, in the mountains in the northern part of the salts.
    • Release (GAAR): At the last stage of excavations in Kurgan Kolbiorn, southeast of the crow rock in Solstyim. Excavations involved Ralis Sedaris.
    • Hit (NOS): In the Great Bengongeric Hall, in the mountains on the northern coast of Solstyima.
  24. Clear sky (Clear Skies): Accelerates bad weather and improves visibility.
    • Sky (LOK), Spring (VAH), Summer (Koor): Arngeir is studying in the temple of the Sedoborochny on high chrotgar, southeast of Waitran, before climbing the top of the world's pharynx to Parsnaksu in the task of the "Think of the World".
  25. Whisper Aura (Aura Whisper): Shows the vital currents of all and each at a high distance.
    • A life (Laas): In the dragon's lair at the top of the North Wind (Northwind Summit), in the mountains to the north-west of Rip Natten (behind the village of Shor's stone). You can get on the top of the mountain through the northern wind shaft.
    • Search (YAH): In Cairne Elders in Vologneudu (Volunuud), north-west of Weitran. With the word of force, the task "Silence of Languages" is connected, which begins after reading the book at the entrance to the ruins.
    • Hunting (NIR): In the southwestern part of Catacombs in Valtum (Valthume), southeast of Marcard (Markarth), towards Falkrith (Falkreath). With the word of strength, the side task "Evil Dormlet" to destroy the Dragon Drazen Zheznochka, which becomes actively after the conversation with the spirit at the entrance to the ruins.
  26. Elemental rage (Elemental Fury): Increases the speed of attacks with cold weapons.
    • Air (SU): In the dragon's log on the top of the dragon tooth dragon (Dragontooth CRATER), northeast of Marcage.
    • Battle (Grah): At the exit from the northern bastion screaming wind (SHRIEKWIND BASTION), north of Falkrite. With the word of force, the task of "Totems Hirsina" is connected, which Eella Okhoita their Yorrvasque in Waitran.
    • Grace (DUN): On the hill next to the statue of the Meria, west of Solitude. The Meria statue can be reached in the task of "Dawn Zarya", which is activated after in the frosty cave (Rimerock Burrow) on the north-west coast of Skyrima will be found a guiding star of Meridia.
  27. Rage of battle (Battle Fury): Improves allies weapons and increases the attack speed (DLC "DRAGONBORN").
    • Right (MIR), Valor (VUUR), Inspire (Shaan): In the tomb of the Valka, in which he offers to go to the study of the historian Tarstan from the village of Scalov, in the east of the island of Solsty, after the return of the card from Talmitsa from the northern coast and the mining of Stalgrim for the Blacksmith Baldore Iron Cra. The blacksmith disappears in the course of the main plot, and is held in captivity of Talmitsa at the abandoned boring courtyard in the center of the island.

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