Path of Knowledge
Source of taskFreya.
RemunerationMiracle equipment, discharge of skills
PreviousGardening people
Cleansing stones
LocationApocrypha
ComplexityComplex
IdDLC2MQ06.
Learn the last two words of the scream of the submission of the will (use the Dragon Souls R in the shouts menu) and read the "dreams in reality." You will again find yourself in the apokrif. Consistently teleporting the books found from the zone. When you get to the hall with feet for each of the books found, place them in the desired sequence:
  • "Curious areas" (Prying Orbs) on the eye symbol
  • "Cross blades" (Gnashing blades) on the symbol of fangs
  • "Drinking Pinces" (Delving Pinces) on the tick symbol
  • "Boneless Limbs" (Boneless Limbs) on the Symbol
If you did everything correctly, you are a book conductor in the center of the hall will turn into the sixth chapter. The art of combat magic Increasing destruction is immediately at the entrance to the portal on the table.

Run and soon you will see a couple of keepers guarding the wall with the word Creek the embodiment of the dragon. As soon as you learn the word on you will attack the dragon sroatar. Your task to subjugate the dragon your will with the scream "Will Submission". When the dragon is next to you, use the spell, and then press "use" on the dragon. So you can settle the monster.

Fight with Miracoma

The dragon obey and takes the VAC to the Miracy. At the top of the apocrif after a short dialogue with the first dragonborn, you will join him into battle. Miras is a strong rival, but the complexity of the battle is not so much the enemy how much in the bugs and errors of the battle scenario.

If you have no such problems, then your tactic is very simple: Beat the enemy until his health decreases to critical value. Then Mirak will escape in the Black Girl Hermeus Mora, which until time will fill the health of our enemy. However, at one moment it will be bored with Hermus and he himself will finish him with his black tentacle.

When the victory is behind you, you will have a choice of discharge of certain abilities. You will be able to override them re-spent one soul of the dragon. After that reading the book, return to Saltheim, where Freya will be waiting for you.

Bugs

  • A popularly popular bug when Mirak comes out during the battle and gets into black water becoming invulnerable and immovable. You can revive it using the ResetHealth console command. (Press ~ then click Miraak and enter ResetHealth).
  • Solution for PS4: While Mirah chats about the upcoming plans, you need to sit on your dragon and fight air. To secure the goal on Miracy, you need to press a triangle. Damage to apply in a little bit, minimal. Since the dragon also participates in the battle, his damage can too harm, so you need to be careful, you can not move with damage. When the Miracle needs to be recovered, he will suck our dragon, and Dovakin will fall from him. Mirac will restore his health, and we need a cry to tame the next dragon. Just as for the first time, gently beats. He will suck the second dragon, we will fall, he will absorb the soul, will restore, and we tame the third dragon. We act absolutely the same as with the first two. When Mirac will kill the Third Dragon, he will no longer be the stock of dragonflows and we simply beat it to the end.
  • If everything is done correctly Mirak will find and come into battle again.
  • If the problem is repeated, try to boot before you were peeling from the first dragon. Sitting on the dragon Highlight Miracle and with the help of Ctrl, Bate him until he kills the dragon, then with the help of the Will Submission Creek, tame a second dragon and perform the same actions as well as third.
  • If the problem is repeated, try entering into the console setStage DLC2MQ06 500 and then setStage DLC2MQ06 580. Thus, the quest will be completed;
  • Sometimes background moss of battle after fighting with Miracle continues to play without stopping, use the command removemusic dlc2muscombatboss.

Quest "On the top of the apocrif" refers to the main storyline DragonBorn, add-ons to theelderscrollsv: Skyrim. This task is the most latter in the storyline, so the passage of "Skyrim" "on the top of the apocrif can deliver a lot of difficulties. This guide is designed to help players.

Start

So, "on the top of the apocrypha", "Skyrim". The passage of chapter I begins with the fact that your personnel should learn the last word of the strength of the Creek - "subordination of will". To do this, read the book "Awakening Dreams". This will move the hero in the apocrypha - a giant measurement in the form of a library where all knowledge of the universe is stored. There you will navigate the heads of the book by searching and reading.

The first chapter is the shortest. First you will be near the tower, in the very place where Miraca first met for the first time. Do not be lazy to wander around: You will find the table with a shower stone. And a little further behind him there will be a staircase that will lead to the second chapter. Read it.

Bridges and stairs

Moving further by Quest "On the top of the apocrif" ("Skyrim"). Passage of chapter II. Further on the stairs will be the next parapet, where you have to meet with an unfriendly confused seeker. It blocks you the way, and you naturally have to eliminate it. After that, keep moving along the bridge located nearby. You will come to another staircase, for which you also need to go up. Upstairs you are waiting for a meeting with another seeker, be careful. There is also a book "Infinite limbs". If you touch it, the door will open leading to the third chapter.

"Screwable claws"

We continue to pass the "Skyrim" ("on the top of the apocryph"). In the third chapter you will find yourself in the corridor. Lay the door and unlock it, then go ahead to the wall. Turn right away towards the stairs. Raising the stairs, you will fall on the platform where you will wait for two seekers. Here you can find a book with a cute title "Screwable claws". Now look for the door leading to the "Process". Activate this very "process", and the passage to the corridor opens. Get to the end of the corridor and turn right. You will fall into the hall where there will be another "process", which should also be activated. Nearby will be the book "Monitoring spheres", which takes the door to the fourth chapter that you will open the door to the fourth chapter.

Magic corridors

Continuing the passage of Skyrim ("on the top of the apocryph", chapter IV), you need to kill seekers and go down from the balcony down. Below will be the room, and there are two aisles to the corridors. Get to the end of each of them. In the corridors, seekers will be attacked, and the walls to shrink, extremely complicating the task. Then the third corridor opens in the room, in which you will find the book "Rodes Blades".

Take the book and come back to the room with opening passages. There will be a way to a new corridor. The corridor will lead you to literally littered with the books of the room. There will also be a "process". Activate it and return it back. The corridor shifted, so you will not get a room familiar to you with passages, but in a small room with a swimming pool. You can not swim in the pool: hidden will come out of it. Spread with it and activate the process that is located on the left of the locked gate. Right opposite the gate, at the other end of the hall, activate the second process. The gate will open, and you can go to the fifth chapter.

Predes

In "Skyrim 5" ("on the top of the apocrypha"), the passage of the V head continues in the corridor, which leads to a large room. The room has a lot of seekers from which the room needs to be cleaned. Next, go to four posts for books located around a huge column in the center of the room. Arrange the books found earlier:

  • "Ridden blades" put on a pedestal with a fang symbol.
  • "Infinite limbs" for a pedestal with tentacles.
  • "Traveling spheres" for a pedestal with the eye.
  • "Drinking claws", respectively, for a pedestal with a clash.

The central pedestal will appear the sixth chapter of the book.

Flying on the dragon and the final scratch

And now the passage of the game "Skyrim" ("At the top of the apocryph")

In Chapter VI will not have time to fill the Corridor Soldiers. Moreover, you will fly to the dragon.

Leaving the room with the pedestals, you will find yourself on the site surrounded by water. There will be a dragon on you, which can be pacified with the help of the "subordination of will". Then the dragon will suggest to deliver you to the Mirozh.

Finding the Miroz Tower will not be difficult: the guidelines serve dragons, circling around it. The world will tell you your sinister plan. He long ago waited for you to free it from Hermeus Mora. The conversation does not end - the world will be thrown into the attack.

Immediately need to warn: the battle will be extremely severe. Get rid of potions before meeting with the world and do not forget to use screams in battle. Whenever the health level of the world will be close to zero, it will take the soul of one of the soaring dragons and completely recover. Total dragons are three, including what delivered you to the tower. When the sources of the souls are run away, we will defeat the world and for the fourth time. Now he will not be anything else, except to try to hide, but he will stop after the death of the world you will get the souls of those three dragons.

For the passage of Skyrim ("At the top of the apocrif"), you will be awarded worthy: in addition to the shower of dragons, you will get access to special portals in which you can clean or restore the glasses of abilities in the skill tree. For each skill there is a portal. Reading the book "Awakening Dreams" will be at any time to return you to these portals.

The main plot of add-on DragonBorn is tied to the study of events taking place on the island of Saltheim and the opposition to the first dragonborn - Miraak (Miraak).


Dragonborn (DragonBorn)

To start this task, you just need to walk somewhere, and wait until the cultists come to you.

They approached me immediately upon arrival in Winterhold:

After talking with them, no matter what you answer them, they will attack you:

Kill them, and from the body of one of them (which will indicate the marker) Take and read the book by the Bulitians (Cultists' Orders):

After that, the task marker will be updated, and will indicate on the pier near Winterhold, go there:

In the place we find Gyalund Sea Wolf (Gjalund Salt-Sage), and we are talking about what we need to get to Saltheim:

Just so he does not want to swim there, it will have to pay or pay (500 gold), or convince or scare.

For one way or another, we go to the island, upon arrival, the task marker will indicate us at the next point (in parallel, communicate with everyone who will approach you):

Netot (Neloth) is suitable for us and start a conversation, after a conversation, the task marker will indicate to the center of the island, to the temple of Mirka (Temple of Miraak), go there:

Upon arrival, the task will be completed, and the following will begin.

Temple Miraak (The Temple Of Miraak)

Now you need to talk to Freya (if it does not appear - click "E" on the stone in the center):

You need to go down and explore the Temple of Miraak (Temple of Miraak). The entrance is immediately, on the stairs leading down (at first glance, the descent may seem invisible). Frey will accompany you.

There are no special mysteries in the dungeon. A few traps, some levers that need to be used (but they are all in prominent places). From the opponents, you will have cultors, trefs and skeletons.

The only moment that I had a difficulty, it is this door, next to which you study a new dragon cry:

The key from the door is located at one of the trecras that you will kill nearby.

We go deep into the Temple of Miraak Sanctrum, until we find a rack with a black book:

We read it, and we transfer to another plan, where we meet with the first designer:

We will be completely in his power, and we can not even move. If you have already completed the main storyline of Skyrima, and killed Aldune, Miraak will appreciate it, and add that he would have done the same thing, if he had such a goal.

Staying fixed, we see how Mirac flies on the dragon, and we return to the usual reality plan.

We speak Frea, the task is completed.

Fate of Scalov (The Fate of the Skaal)

This task starts automatically.

Follow Freya, she will bring you out of the dungeon, and will cast to his father Shaman Storn Skalolaz to his father (Storn Crag-Strider) in Skal Village.

Talk to him:

He will say that in order to free up the creation of people from the influence of Miraak, it is necessary to clean the aloint stones (All-Maker Stones), and this can be done only with the help of a Dragon Creek Submission of Will (Bend Will).

We go to Word of Power and we study there a new dragon cry:

If you ended the souls of dragons will have to return to Skyrim, because Miraak will steal all the souls of the dead dragons.

Having studied the word Go to Wind Stone marked on the map:

And we use a new cry on the stone:

He will destroy, and immediately will appear Lurker who will attack people. Kill him:

After that, we go to Skaal Village, find there Storn Crag-Strider and inform him that people are free:

We speak with him until the task of The Fate of The Skaal will be completed, and two new ones will begin: Cleansing the Stones and The Path of Knowledge.

Cleansing the Stones (Cleansing the Stones)

Task Simple - you need to clean four alive stones (All-Maker Stones) marked on the map:

Come, we use the subordination of the will on the stone Creek (Bend Will), kill the Lurker and go to the following:

As soon as you clean all 4 stones, the job will end automatically.

Knowledge path (The Path of Knowledge)

Go to Tel Mithryn and talk there with Neloth'om:

After a conversation, alone, or with Neloth'om, go to the Dvuber Ruins Nchardak:

Important moment - Open the door can only Neloth, for this, if you, like me, traveled to the ruins alone, just scroll down one hour near the entrance - and Neloth will appear next to you. It uses the rack next to the entrance and the door will open:

But inside you are waiting for a big puzzle.

What is the essence: At the entrance you will see a rack with a book hidden under the floor. To get it, you need to install 4 dormant cubes at the lowest levels in the desired racks. And to pass to these racks, you will need to be pregnant:

We go for Neloth, to a lever that teleports you to the lower level:

The principle here is the following - install the cube on the rack - the water level falls. Clean - the water level rises. But remember that 4 cubes will be needed at the very end.

Every step is impossible to describe, because there will be mass there. The main thing to understand the meaning, turn on the smelling and try.

One of the memorable moments: in one of the rooms omit water to the bottom of the Niza, then at the very bottom, with the help of the rack, raise the stairs, after which they raise water again, and swim:

In another big room more interesting ... There are 3 activated racks, and 3 bridges:

To keep all the bridges, you first need to activate the first rack, then the third.

When you get to the room with 4 racks, the finish is already close (but you will need to go into another room, and then go back):

We set up all the racks of the dwelling cubes and go on. We find a lever that teleports you upstairs, and come back to the beginning. It will only remain to activate the last rack, and the black book will be available:

This task ends.

Gardener of Men (The Gardener Of Men)

In this task, the puzzles will be slightly smaller than in the previous one, but the thrill is guaranteed.

Read the black book, and you will transfer to the Hermaeus Mora plan:

We are talking to Hermaeus Mora and proceed to solving the local puzzles. Their decision is reduced to two principles:

The first - scrye (similar to flowers) activate some kind of environment, for example a bridge appears, or something like that:

The second is the "live corridors" go there. In which you can jump in one place, and go away in another (or go through them):

We read, talk to Hermaeus Mora and he will educate us to the second word in the dragon cry Bend Will:

We return, go to Skaal Village and we speak Storn Crag-Strider. After that, we are waiting for a small scene, the essence of which I will not disclose, so that you do not spoil your personal impressions, after which the task ends and starts the latter.

At the summit of apocrypha (AT The Summit of Apocrypha)

The last task of the main plot line Dragonborn began.

Open (using dragon souls) the last two words in the Creek Submission of the Will (Bend Will):

And read the book Black Book: Waking Dreams, she will transfer us to Hermaeus Mora:

A little ahead will be a rack with the book Chapter I - read and us will teleport to a new location:

In general, we investigate the location, we take the found books, activate SCRYE, teleported to new zones through Chapter, etc.

In general, after passing the two previous tasks, there should be no difficulties in this.

I will describe in detail only one moment (of many), as the door opens in the room with the Lurker:

In the corner there is SCRYE, activate it, after the left side there is a passage, go into the corridor, we activate another SCRYE, after which the door opens:

It is practically impossible to understand here himself. At certain racks you need to install certain books. At each of the racks, some symbol is depicted, and this is how to place the books:

"Eye" - Curious areas (Prying ORBS)
"Flys" - crossed blades (Gnashing blades)
"Tentacles" - Boneless Limbs (Boneless Limbs)
The remaining rack - delving pins

After the correct location of all 4 books, the rack will be lit by green:

We approach Central and read:

We are transferred to another new location. We study a new cry, after which the dragon will appear, it is not necessary to fight with which you need to use Bend Will Creek on it. Thus, we will force him to obey us:

Click "E" to climb on it, and go to the flight. During the flight, the dragon will take into battle with Lurker and Seekers. So how to fight them will be very long, just click "E", and he will leave them.

And takes you to Miraak. Ahead - the final battle!

In the very battle, as it turned out, there are no tricks - taking himself to health to low values, it will disappear, and "go out" from black clad in the center is already healthy. You just need to "knock down" a health several times to him, and at some point Hermaeus Mora is getting tired, and he will kill him himself:

It will be left to listen to the final speech of the main villain before death, collect all his little things from the corpse, if desired, and reading the Black Book: Waking Dreams Back to Saltheim:

Important! The ability to reset talent

After the victory over the Miracle, after the first reading of the book in the center, there will be green icons of abilities around you - with the help of them you can reset the abilities of a branch, and spend them again. For reset requires one Dragon Soul.


When returning nearby there will be FREA. Talk to her, and tell me that Miraak is dead. She will thank you.

P.S.

In conclusion, about difficulty. Passed a character with the following characteristics:
75 Health Level 1062, 628 damage, 1500 armor, 30% spell absorption. On the complexity master.

In general, it was easy, only some supreme cultists and Miraak were forced to drink health banks.

But if your characteristics are significantly lower, and they also decided on the complexity of the Master - be prepared for difficult battles.

The plot is in the usual form (not in the vampire and not in a root), without satellites.

  • Main article: Quests (DragonBorn)

At the top of the apocrypha (Orig. AT THE SUMMIT OF APOCRYPHA) - Quest of the main storyline in addition The Elder Scrolls V: DragonBorn.

Short passage

  1. Learn the last word scream "subordination of will";
  2. Read the black book "Awakening Dreams";
  3. Get to the temple of Miraka;
  4. Defeat Miracle.

Passage

After the death of the string and studying the last word strength, the scream "subordination of will" should read the book "Awakening Dreams". This will move the protagonist in the apocryon.

Chapter I.

The shortest head of the book. After moving, the character turns out to be near the big tower - in the place of the first meeting with Mira. But the path to it will take some time.

If you wander around the perimeter, you can find a small chest, and to the left of it - a table with a stone shower. A little further will be revealed by a staircase, rising in which, you can find the book "Chapter II". It should read it.

Chapter II.

The next path on the stairs will lead to the next parapet, on the right side of which it is a chest. In the opposite side, a little bit, the road to block the aggressive configured seeker. Having understood with him, you should move further along the next bridge. He will lead to the stairs, and she, in turn, to the book "Boneless limbs." You should not lose vigilance - there is another seeker next. On the left hand, another parapet and one more chest is located. It is only worth touching the book, as the other staircase will be prompted and the door to the balcony will open, where the third book "Chapter III" lies.

Chapter III

The reader enters the corridor. It is necessary to find the door ahead. Overlishes it should be moved further to the partition, from there to the right - on the staircase leading to the platform guarded by two crawls. After the victory over them, you need to find and pick up the book "Screwable claws." On the table nearby may be one of the textbooks. Next, you need to find the door behind which there is a so-called "process", the activation of which puts the passage to the corridor. At the end of the corridor, go to the right to the hall, from there you need to get to the next process and also activate it. At the next bridge, the book "Trashing spheres". After seizing it from a pedestal, the door will open on the next bridge. He will lead to Chapter IV.

Chapter IV

Balcony again. Downstairs roam two seekers. The goal is the door from below, which opens the path along the corridor. Reaching the development and coming further, the hero will again meet with the seekers who, as before, are celebrated, it is worth destroying. On the way back, the corridors will begin to disappear, and the main corridor will move, opening a new path, at the end of which the book "Rodden blades" dust. After removal of the book, the mechanisms will earn again and the corridor will appear leading to a room with a large number of books, among which there are tutorials. Then there is a room with a black pool in the center. Right from the entrance is planted the process. After its activation, it should be run across the entire room diagonally. Lurker will come out of the pool. After the fight with him, it is necessary to find the second process behind the wall. Its activation will lead to the opening of the door in the main room, behind which the treasure chest is located. The further goal is simple - the book "Chapter V", to which the staircase leads.

Chapter V.

The corridor will lead to a large hall with pedestals for books. It is here that four books that were gathered in advance were collected. They should be placed in its place. If books are placed correctly, the book "Chapter VI" will appear in the center.

If you run right, then the books must be placed as follows:

  • To the pedestal with the teeth - "rodent blades";
  • On a pedestal with clamshes - "Screwable claws";
  • For a pedestal with tentacles - "Boneless limbs";
  • For a pedestal with the eye - "tracking spheres".

Press with teeth

Press with cushion

Press with tentacles

Press with eye

Chapter VI

Here, it will be known from Miragia that he has long been waiting for Dovakin to get out of it from under the influence of Hermeus the Mora. He rushes into an attack. It must be recognized that the opponent is strong, especially actively affects the electric spells of the School of Magic "Destruction". It is reasonable to stock potions and not forget to use screams. When the health of the Miracle is coming to an end, he will call on the dragon, from those that soak over the tower (all of their three, including Sarotara) and take it to the soul, after which the health of the antagonist will be fed. After the defeat in the fourth time, he will try to hide in black water, but Hermet Mora will pull him out in the middle and punish the attempt to escape. After his death, the absorbed Dragon souls will move to Dovakin. With the remains of Miracle, it will be possible to pick up its equipment. Reward from prince knowledge will be the opportunity redistribute glasses abilities. After that, the adventure will be returned to Saltheim, where the hero will meet Freya and will lead that everything is completed.

Nakhodka

  • Random spell volumes;
  • Tutorials:
    • "Song of Alchemists";
    • "Full catalog of charms for weapons";
    • "Art of combat magic."

Notes

  • Location will like it very much to books: almost on every table lies several books. Also, they can be collected from the corpses of the seekers.
  • If with the help of the TCL console team to get to the top of the tower, not looking for a book, then Mirac will be immortal.
  • If the action of the scream "subordination of the will" on the Sarotar will be long enough, then it is possible to facilitate the fight with Miracle (the dragon will attack it on the orders), but when Sarotara will come, Dovakin will fall from the dragon and beat the antagonist independently.
  • Sometimes the srootatar is delayed for too long on the intermediate platform with a pair of seekers and Lurker, and does not fly away until they do. Options to speed up the resulting situation - reduce the settings of the game to a minimum, and after finishing them to restore, or the key to force the dragon to land - the only available place for landing is located next to Mira, and the dragon will leave its prey.
  • If Mirak becomes transparent and "stuck" in the circle of dark water means, he used a cry of "carelessness", and now you have to wait for quite a long time while the shouting will end. You can go to the "System - Game - Settings" menu and change the level of complexity of the game to lower. At a low level of screaming, Miracle is not so powerful, wait less.

Bugs

  • Sometimes the Miraca "freezes" under the action of the scream "Accident" and the quest becomes impossible to complete. The bug occurs at high levels or because of too powerful weapons - the damage of Miracle is applied more than it can restore the Dragon soul.
    • Solution 1: Loading early conservation and battle with Miracle weapon with less damage.
    • Solution 2. PC. : Select Miracle in the console by clicking on it with the left mouse button, and enter the RESETHEALTH command, after which you to defeat it without the use of power attacks or weapons with a smaller damage.
Quests DragonBorn.
Main Quest Dragonborn. Temple Miracle. Fate scalov. Way of knowledge. Gardener of people. Cleansing stones. At the top of the apocrypha
Quests of black books Painful regent. Winds change. Unpassed legends. Filament and filigree. Hidden dusk. Gardening people
Quests of the Voronene Rock The last descent. March of the dead. Revenge does not tolerate fuss. New duty
Quests Scalov New source of stalgim. Lost heritage. Family ties
Quests Tel Mitrine Problem with the ruler. Old friends. Lost knowledge. Ashes to Ashes. Repair in the style of Televanni. Research Televanni. Opening will show. Experimental. Sour Azra. Wind and sand. Candy stones
Other quests The leader of Tyrsk. Liberation of Tyrsk. Printing death. Ebonite warrior. Excavations

Passage of the main storyline

The main plot of add-on DragonBorn is tied to the study of events taking place on the island of Saltheim and the opposition to the first dragonborn - Miraak (Miraak).

Dragonborn (DragonBorn)

To start this task, you just need to walk somewhere, and wait until the cultists come to you.

They approached me immediately upon arrival in Winterhold:

After talking with them, no matter what you answer them, they will attack you:

Kill them, and from the body of one of them (which will indicate the marker) Take and read the book by the Bulitians (Cultists' Orders):

After that, the task marker will be updated, and will indicate on the pier near Winterhold, go there:

In the place we find Gyalund Sea Wolf (Gjalund Salt-Sage), and we are talking about what we need to get to Saltheim:

Just so he does not want to swim there, it will have to pay or pay (500 gold), or convince or scare.

For one way or another, we go to the island, upon arrival, the task marker will indicate us at the next point (in parallel, communicate with everyone who will approach you):

Netot (Neloth) is suitable for us and start a conversation, after a conversation, the task marker will indicate to the center of the island, to the temple of Mirka (Temple of Miraak), go there:

Upon arrival, the task will be completed, and the following will begin.

Temple Miraak (The Temple Of Miraak)

Now you need to talk to Freya (if it does not appear - click "E" on the stone in the center):

You need to go down and explore the Temple of Miraak (Temple of Miraak). The entrance is immediately, on the stairs leading down (at first glance, the descent may seem invisible). Frey will accompany you.

There are no special mysteries in the dungeon. A few traps, some levers that need to be used (but they are all in prominent places). From the opponents, you will have cultors, trefs and skeletons.

The only moment that I had a difficulty, it is this door, next to which you study a new dragon cry:



The key from the door is located at one of the trecras that you will kill nearby.

We go deep into the Temple of Miraak Sanctrum, until we find a rack with a black book:

We read it, and we transfer to another plan, where we meet with the first designer:

We will be completely in his power, and we can not even move. If you have already completed the main storyline of Skyrima, and killed Aldune, Miraak will appreciate it, and add that he would have done the same thing, if he had such a goal.

Staying fixed, we see how Mirac flies on the dragon, and we return to the usual reality plan.

We speak Frea, the task is completed.

Fate of Scalov (The Fate of the Skaal)

This task starts automatically.

Follow Freya, she will bring you out of the dungeon, and will cast to his father Shaman Storn Skalolaz to his father (Storn Crag-Strider) in Skal Village.

Talk to him:

He will say that in order to free up the creation of people from the influence of Miraak, it is necessary to clean the aloint stones (All-Maker Stones), and this can be done only with the help of a Dragon Creek Submission of Will (Bend Will).

We go to Word of Power and we study there a new dragon cry:



If you ended the souls of dragons will have to return to Skyrim, because Miraak will steal all the souls of the dead dragons.

Having studied the word Go to Wind Stone marked on the map:

And we use a new cry on the stone:

He will destroy, and immediately will appear Lurker who will attack people. Kill him:

After that, we go to Skaal Village, find there Storn Crag-Strider and inform him that people are free:

We speak with him until the task of The Fate of The Skaal will be completed, and two new ones will begin: Cleansing the Stones and The Path of Knowledge.

Cleansing the Stones (Cleansing the Stones)

Task Simple - you need to clean four alive stones (All-Maker Stones) marked on the map:




Come, we use the subordination of the will on the stone Creek (Bend Will), kill the Lurker and go to the following:



As soon as you clean all 4 stones, the job will end automatically.

Knowledge path (The Path of Knowledge)

Go to Tel Mithryn and talk there with Neloth'om:


After a conversation, alone, or with Neloth'om, go to the Dvuber Ruins Nchardak:

Important moment - Open the door can only Neloth, for this, if you, like me, traveled to the ruins alone, just scroll down one hour near the entrance - and Neloth will appear next to you. It uses the rack next to the entrance and the door will open:

But inside you are waiting for a big puzzle.

What is the essence: At the entrance you will see a rack with a book hidden under the floor. To get it, you need to install 4 dormant cubes at the lowest levels in the desired racks. And to pass to these racks, you will need to be pregnant:

We go for Neloth, to a lever that teleports you to the lower level:

The principle here is the following - install the cube on the rack - the water level falls. Clean - the water level rises. But remember that 4 cubes will be needed at the very end.

Every step is impossible to describe, because there will be mass there. The main thing to understand the meaning, turn on the smelling and try.

One of the memorable moments: in one of the rooms omit water to the bottom of the Niza, then at the very bottom, with the help of the rack, raise the stairs, after which they raise water again, and swim:



In another big room more interesting ... There are 3 activated racks, and 3 bridges:

To keep all the bridges, you first need to activate the first rack, then the third.

When you get to the room with 4 racks, the finish is already close (but you will need to go into another room, and then go back):

We set up all the racks of the dwelling cubes and go on. We find a lever that teleports you upstairs, and come back to the beginning. It will only remain to activate the last rack, and the black book will be available:

This task ends.

Gardener of Men (The Gardener Of Men)

In this task, the puzzles will be slightly smaller than in the previous one, but the thrill is guaranteed.

Read the black book, and you will transfer to the Hermaeus Mora plan:

We are talking to Hermaeus Mora and proceed to solving the local puzzles. Their decision is reduced to two principles:

The first - scrye (similar to flowers) activate some kind of environment, for example a bridge appears, or something like that:

The second is the "live corridors" go there. In which you can jump in one place, and go away in another (or go through them):



We read, talk to Hermaeus Mora and he will educate us to the second word in the dragon cry Bend Will:

We return, go to Skaal Village and we speak Storn Crag-Strider. After that, we are waiting for a small scene, the essence of which I will not disclose, so that you do not spoil your personal impressions, after which the task ends and starts the latter.

At the summit of apocrypha (AT The Summit of Apocrypha)

The last task of the main plot line Dragonborn began.

Open (using dragon souls) the last two words in the Creek Submission of the Will (Bend Will):

And read the book Black Book: Waking Dreams, she will transfer us to Hermaeus Mora:


A little ahead will be a rack with the book Chapter I - read and us will teleport to a new location:

In general, we investigate the location, we take the found books, activate SCRYE, teleported to new zones through Chapter, etc.

In general, after passing the two previous tasks, there should be no difficulties in this.

I will describe in detail only one moment (of many), as the door opens in the room with the Lurker:

In the corner there is SCRYE, activate it, after the left side there is a passage, go into the corridor, we activate another SCRYE, after which the door opens:



It is practically impossible to understand here himself. At certain racks you need to install certain books. At each of the racks, some symbol is depicted, and this is how to place the books:

"Eye" - Curious areas (Prying ORBS)
"Flys" - crossed blades (Gnashing blades)
"Tentacles" - Boneless Limbs (Boneless Limbs)
The remaining rack - delving pins

After the correct location of all 4 books, the rack will be lit by green:

We approach Central and read:

We are transferred to another new location. We study a new cry, after which the dragon will appear, it is not necessary to fight with which you need to use Bend Will Creek on it. Thus, we will force him to obey us:



Click "E" to climb on it, and go to the flight. During the flight, the dragon will take into battle with Lurker and Seekers. So how to fight them will be very long, just click "E", and he will leave them.

And takes you to Miraak. Ahead - the final battle!

In the very battle, as it turned out, there are no tricks - taking himself to health to low values, it will disappear, and "go out" from black clad in the center is already healthy. You just need to "knock down" a health several times to him, and at some point Hermaeus Mora is getting tired, and he will kill him himself:

It will be left to listen to the final speech of the main villain before death, collect all his little things from the corpse, if desired, and reading the Black Book: Waking Dreams Back to Saltheim:

Important! The ability to reset talent

After the victory over the Miracle, after the first reading of the book in the center, there will be green icons of abilities around you - with the help of them you can reset the abilities of a branch, and spend them again. For reset requires one Dragon Soul.

When returning nearby there will be FREA. Talk to her, and tell me that Miraak is dead. She will thank you.

P.S.

In conclusion, about difficulty. Passed a character with the following characteristics:
75 Health Level 1062, 628 damage, 1500 armor, 30% spell absorption. On the complexity master.

In general, it was easy, only some supreme cultists and Miraak were forced to drink health banks.

But if your characteristics are significantly lower, and they also decided on the complexity of the Master - be prepared for difficult battles.

The plot is in the usual form (not in the vampire and not in a root), without satellites.


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