SKSE - a certain extension for the game The Elder Scrolls V: Skyrim, which performs several important functions at once. The first of them follows from the full name of the tool - Skyrim Script Extender. Yes, this application really adds new scripts and parameters to the library of the game client. For what? Well, this is a more interesting question. First, the "expander" helps to significantly optimize the game, allowing you to start and comfortably play it on relatively weak computers. Another important advantage of SKSE is the correction of a number of errors that the developers did not bother to correct even with the latter, at the time of writing this review, patch (1.9.32.0.8). Especially many changes concern problems with "failed" in the texture of objects. Skyrim Script Extender also corrects some bugs in dialogs and problems using inventory.

Starting modifications

But the main SKSE is installed in order to be able to use some mods. The Elder Scrolls V: Skyrim is a game for which thousands of modifications of various purposes and scale have been created. Here is just a standard set of scripts added to the gaming client, to work with some of them are not enough. Here to help and comes Skyrim Script Extender, which adds new parameters and configurations. By the way, in addition to the game client itself, SKSE also makes the necessary changes to the official set of developer tools - Creation Kit.

Script Extender applies completely free, but its individual versions may be incompatible with some versions of the distribution. Be sure to pay attention to it before starting the download. Do not forget that the SKSE version is also provided to work from the SE (Special Edition) versions.

Key features

  • optimization and error correction;
  • compatibility Not with all versions of The Elder Scrolls V: Skyrim;
  • changes in Creation Kit;
  • need to install to run some modifications;
  • distribution free of charge.

WELL IF You "Re Reading This I Can Safely Assume You" Ve Added Mods To Your Game That Call for Skse As A Requirement (Any Mod With An Mcm Section), Or You Started Having What People Tend to Call "Random" Crashes to Desktop (CTDS) Either That Or You "Ve Just Gotten Good Advice From Veteran Dova. No Matter What Brought You Here Welcome, You Made The Right Call.

The Installation of Skse Is Very Simple, and IS Required by Many Mods to Extend The Skyrim Game Engine. IT is Also The Current Home for the Sheson Memory Patch Which Will Significantly Reduce The Occurrence of Ctds in A Modded Game.

The Best Place to Get The Current Files Are from the Source.

There IS An Installer Version, But Please Use The "7z Archive" Version As The Installation Instructions ProviDed Below Require It, And Allow for Easier Testing and Replacement / Re-Installation IF Required.

Skse Installation Is Very Simple.

Navigate to Your Downloads Folder and Extract The Skse_1_07_03 Archive to A Folder using your Default Archive Manager. TYPICALLY, YOU WOULD RIGHT CLICK ON IT AND SELECT "EXTRACT TO "Then Copy The Following Files Into Your Skyrim Game Folder (Not the Data Folder) Typically, X: / Steam / Steamapps / Common / Skyrim / (WHERE X: IS Your Game Drive)

sKSE_1_9_32.dll
skse_Loader.exe.
skse_Steam_loader.dll.

That "S IT FOR THE THE REQUIRED FILES, BUT SKSE HAS A FEW MORE STPS TOWAK. FIRST WE Need to make sure you can see what you're Supposed Too. Jump Into Your Windows Control Panel for a Second , And Open Up the "File Explorer options" if you don "T See By:" Menu In The Top Right Corner and Change It to Small or Large Icons.

In The File Explorer Options Window ...
Click On The View Tab, Then Click On "Show Hidden Files, Folders and Drives"
Also, Remove The Check From "Hide Extensions for Known File Types"
That's It All Done, Click Apply and Close the Window. (If We Didn't Do That First, You Might Have Trouble Doing The Edits)

NOW BECAUSE You "Re USING CLEVER HERE, AND IT GIVES MEMORY TWEAK AND DISAKLE / REMOVE THE SCRIPTS FOR TESTING PURPOSES WITH A TICK OF THE MOUSE. IF You Also Use The Creation Kit, IT Installs The Required Script Source Files Correctly AT The Same Time.

  • On Your Desktop, Right Click and Select New, Folder and Name It Skse
  • Open The Folder, And Inside IT, Make Another New Folder Called Skse. Yes, I Want You to Make An Skse Folder Inside The Skse Folder, That Wasn't a Mistake. NOW OPEN THAT ONE UP AS WELL. This is the home of the Memory Patch.
  • Right Click and Select New, Text File.
    WHEN YOU GO TO NAME IT DELETE THE ENTIRE NAME INCLUDING THE .TXT, AND NAME IT SKSE.INI
    (You're Going to Get a Warning About Changing Extensions, Just Click YES)
  • NOW DOUBLE CLICK ON SKSE.INI, COPY THE LINES BELOW, AND PASTE THEM INSIDE.


    Enablediagnostics \u003d 1.
    ClearInvalidRegistrations \u003d 1.

    itinttextureResolution \u003d 2048.

    defaultheapinitialarLOCMB \u003d 1024.
    scrapheapsizemb \u003d 256.

  • Click File and Save. You Just Created The Skse initialization file from scratch ... IT SHOLD Look Like This.
.
Almost Done, We Need To Add One More Thing.

Jump Back to the SKSE_1_07_03 Folder, and Open the "Data" Folder (Not the One in Your Game Folder)

Inside Right Click and Copy The Scripts Folder, Then Paste It Into The Field Skse Folder on the Desktop. When You Open The Skse Folder on The Desktop You Should See Both The Skse, And The Scripts Folders Inside. Now, Select Both Folders, Right Click, and "Add to Archive" using your preferred Archive Manager. Leave It Named Skse, and Click OK.

Open Your Mod Manager, and Install The Skse Archive You Just Made Into Your Game. SET IT AS ACTIVE, AND MOVE IT NEAR THE TOP OF YOUR LOAD ORDER. Skse is now Properly Installed. Remember If Your Mod Manager Supports Profiles You Will Need To Add The Skse MOD to All Active Profiles.

OK A Quick Explanation ... The Skse Scripts Are Required by All Users of Skse, But by Default The Installer Dumps Them Into The Skyrim / Data / Scripts Folder AS Loose Files. Not a Situation You Want to Be in If You Have to Clean Up Your Game Installation While Trying to Fix A Problem Later ON. By Adding The Skse Memory Tweak, And The Scripts (And The Source Files) AS A MOD; Updating, Removing or Reinstalling Them IS A Simple Matter of Checking Or Unchecking The MOD, All the Papyrus Source Files Are Already Correctly Installed As Well.

Skse and the Mystical Memory Tweak

How About A FEW Seconds of History ... The Vanilla Game Engine Allocates (Protects) 256 MB of Space to the Game for Everything on The Screen. That Was Always More Thank Space for An Unmodded Game. Now Throw in A Bunch of MODS with Scripts, New Items, New Locations, and High Resolution Textures ... Well Let's Just Say When You Start Running Out Of Room, You Start Crashing to Desktop (CTD) for What Sems Like No Reason AT ALL. And What "S Worse, The More You Do Mod, The More It Tends to Happen, Even If You Do Everything Right.

Now Along Came Seson, One of the True Giants in Modding; WHO HAS HAD OUN A FEW SHRINES DEDICATED TO HIM AND RIGHTLY SO. The Original Sheson Memory Patch Increased That Initial Space to 512MB Which Significantly Improved The Stability Of A Modded Game. (Therea Are Reasons You "LL Still See People Mention Sacrificing Their First Born to Sheson)

WHEN THE SKYRIM Script Extender Was Introduced, That Patch Was Moved Into Skse and Increased to 768MB Which Was Even Better. But SINCE THEN, WE "VE STARTED ADDING MORE AND MORE 2K + AND ALSO SOME TEXTURES TO THE GAME, AND ALSO SOME VERY GOOD, BUT VERY" HEAVY "MODS THAT ADD A LOT OF NEMS, OR NEW CRITTSERS ... EVENTUALLY THE" RANDOM CRASHES " Started Creeping Back Into The Well Modded Game.

Now The Game Must Be Increased in Multiples of the Original Size Up to a Maximum of 1280 ... (Ref: Meh321) So We're Now Recommending You Increase The Amount to 1024.

The Problem IS, Most If Not All of the Other Guides Still Say Limited Ram Memory Installed You Might Still Be Better Off 768. However, IF You Do Have Decent Ram, and You Plan On Installing Lots Of MODS, Go With 1024 Right from the Start. You're Working With The Most Current Information in This Guide.

    A Quick Note On Save Files ... The Game Saves The State of Many Aspects of the Game Including Scripts Permanently in the Save Files. Which is Why It's Such A Bad Idea to Remove A Scripted MOD From A Running Game. The "Space" We're Discussing Also Affects The Way The Game Structures The Save File. You can Always Increase The Amount Safely, But Decreasing The Amount Will Adversely Affect The Stability of The Save, and May Break Scripts. IT is not recommended. IF You Feel You Need to Switch Back to 768, Please Start A New Game.

SKSE is a tool (utility) that expands scripts for the game client The Elder Scrolls V: Skyrim. This program is used to create mods. Taking advantage of this utility, you will create your own mod with unlimited possibilities.

Purpose

SKSE is the expansion of the game features and allows you to work with special functions. The utility name is formed from Skyrim Script Extender. Add new scripts to the application and configurations to the game client library.

By adding unusual parameters and libraries, "expanding them", you can achieve the optimization of the game. The tool starts the game and allows you to play in full even on weak computers. Gamers who do not have the opportunity to play in powerful gland will be able to start the game and make changes to it without having powerful equipment.

"Tool" corrects a number of errors. The creators did not correct the last bugs and wrote this review with a patch (1.9.32.0.8). This app removes problems with textures that "fall" during the game. And the utility removes many mistakes in dialogues and problems with the operation of the inventory.

Starting modifications

The main SKSE is installed to work with some mods. Skyrim has been made by a lot of modifications of different types and scale. Create unique mods and add new features to ready-made characters. If necessary, you can make your own config and enter scripts to expand functionality.

An ordinary set of scripts that is present in the game does not provide the full functionality of the gameplay. Use Skyrim Script Extender and make new configs and parameters.

In addition to the client for the game, SKSE adds several innovations to the standard pack of tools from the creator - Creation Kit. Use these tools and add unusual possibilities to the game by specifying scripts that automate the set of processes.
The application can be downloaded for free, but some "builds" are incompatible with the assembly of the distribution. Before downloading data, pay attention to this feature. Do not forget that the SE version works with a separate version of SKSE.

Key features

  • setting up and updating configs with errors;
  • the application works on not all versions of the Skyrim client;
  • adding configs to Creation Kit;
  • hacking tool must be installed to run modifications;
  • Hacker works on a free license and does not require activation.

Skyrim Script Extender (asked to call this mod among SKSE players) - an extraneous plugin for a personal computer used for Elder Scrolls V: Skyrim. This is practically the most necessary of all existing tools from developers, which provides ordinary users the opportunity to restore, change and, of course, produce mods. Fashion (full word - modifications) are considered modifications of software codes for individual settings. In the event that the player intends to rewrite the codes of Elder Scrolls V: Skyrim on its laptop or computer, then this will require the installation of the SKSE plug-in for Skyrim How to install it for PC?

Detailed instructions written specifically for installing Skyrim Script Extender:

1. For the beginning it is necessary to search SKSE. Of course, it is better to load the SKSE plugin from the official website of those developed it.

So you will not have doubts about the security of the downloaded file and the presence of errors in it. For funny confidence, it is better to scan it with your antivirus. Often, unscrupulous people are in line with a bunch of malicious files. If this happens with you, the anti-virus check will easily detect them and removes them. Download the "Archive 7Z", and not provided by the "installer". Files better install themselves so that there are no problems in the process.

3. Extract the contents of SKSE from the archive. After launching 7-Zip, you need to open the archive by clicking on it. Then select the 7-Zip function → Extract here. The folder will be preserved too.

4. Incidentally installed Skyrima catalog. Skyrim often asks for steam, so you need to find everything in the catalog. Often it is located on this way: "C: \\ Program Files \\ Steam \\ SteamMapps \\ COMMON \\ Skyrim \\". (I do not need quotes to enter)

6.Well, be sure to copy all available data files.dll and installation files.exe from the SKSE folder in Skyrim. In essence, it is almost any files other than the two remaining folders.

7. When the query window appears, you must select the "rewrite or replace the available files" item.

9. Delete all existing. PEX from the SKSE folder to the storage site of Skyrim scripts. When the pop-up window occurs, select the already familiar "rewrite or replace the available files" item. Others can not touch if you do not prefer to create modes absolutely from scratch.

10. You need to return back to the Skyrimat catalog.

11. Cursor on the icon ".skse_loader.exe" and "Create a shortcut".

12. Formerly it directly on the desktop.

13. There is already a changed directory of Steam.

14.Well click on the Skse Loader.exe icon to launch Skyrim. From this point on, you have the ability to use SKSE for Skyrim how to install modes using it will be indicated in another instruction.

Tip for users. Before installing mods on your game, create its backup. Then, if you suddenly damage any files, you will always have the opportunity to establish them again, without losing progress in the game.

Successful gaming process!

Skyrim Script Extender (SKSE) - the required resource for creating and installing Modifications for the original The Elder Scrolls 5: Skyrim and Legendary Edition. SKSE significantly expands the functionality of the game interface, corrects some errors of the Creation Kit editor and improves overall optimization for weak PCs.

The file is translated into Russian.

List of changes:

Version: 1.07.03 (Last)

Fixed bug with bug in inventory and error with dialogs.

Added Spawnertask for package placeatme for positioning

Fixed a chance for Modevent / UicalBack, the copies stopped working if the game was saved + loaded between their creation and execution

Added Spell.GeteffectMagnitude / GetEffectareas / GetEffectDurations / GetMagiceFFects

Added ObjectReference.getContainerForms / GetReferenceAlicaliases

Added to WornObject.getReferencealiases

Added to form.getKeywords

Added stringutil.split value

Added to Utility.ResizeArray

Added Actor.ResetAi (analogue of the console function)

Fixed Script ActorBase.getIndexof *

Fixed Utility.CREATEARRAY INITIALIZATION WITH EMPTY FORMS / ALIASES

Added support for SKSE.ExtendData (True) for the Enchanting / Alchemy / Smithing / Crafting menu (most likely it is for the future Skyui 5.0)

Added ingredient / Potion / Scroll / Spell.getisntheffectknown / Magnitudes / Areas / Durations / MagiceFfects

Added Quest.getaliaSBYID / GetAliases

Fixed Armor.Modarmorrating to turn off significance

Added FormList.toarray / AddForms

Added experimental feature Gamedata

Added diagnostic messages that help detect the causes of frequent failures or problems

(1) Indicates that MasterFile is missing when the game is crash at startup

(2) Displays the lists of missing files in the dialog box when loading saving

Both default parameters are disabled to enable them Add to the SKSE.ini file to Data / SKSE / SKSE.INI:

Enablediagnostics \u003d 1.

Update: 07.07.02

While this beta version, but quite working, note, after upgrading to version 1.07.02, when you start the game, there may be a delay for a few seconds, this happens with redistribution and updating new files and changes, then the game will start as usual, further, All subsequent entries in the game will be fast

Renamed the Tree script -\u003e TreeObject, to avoid conflicts with game (vanilla) scripts

In this version of SKSE 1.07.02, a functionality from this plugin "Jaxonz Console Plugin" is implemented, if someone has this plugin "Jaxonz Console Plugin", you can delete it

Added script actor.getfactions

Added Cell.GetWaterlevel script

Added additional features / variables for fractions

Added Script ActorValueInfo.getCurrent / Base / MaximumValue

Added Game.GetcurrentConsoleref script

Added multiple functional variables to work with the Netimmerse script

Fixed SETHARVESTED script to update visual models, as well as object status

Added KMessage_NewGame Script in SksemessagingInterface

Added script enchantment.get / setKeywordRestrictions

Fixed error / crash which was called while simultaneous keys press / release

Added Script OnninodeUpdate For Random Events ActiveMagiceFfect, Alias, Form

Added experimental support for creating arrays of more than 128 entries

Added Game.SetPlayerlevel script. Works similarly to the Console Team SETLEVEL Calling Player

Update: 1.07.01

Version 1.07.01 came out of the alpha stage, now this is a complete release, and I don't even know what it applies to, all the values \u200b\u200bare scripted, since it all updated, it means that all this is needed. Note, after upgrading to version 1.07.01, when you start the game, there may be a delay for a few seconds, this happens with redistribution and updating new files and changes, then the game will start as usual, further, all subsequent entrances to the game will be rapid

Fixed ISVALIDRACE for armor

Added MagiceFfFect.Getcasting / DeliveryType

Fixed departure when calling UpdateWeight when there are no Facegen files from NPC

GetTotalItemweight, Added Proper Calculation of Variables

Added Potion.ispoison Script, GetUSESOUND

Added script Weapon.GetTemplate.

Added script ammo.isbolt, getProjectile, GetDamage

Added Game.Getdialoguetarget script

Added parameter SksetAskiNTERFACE :: AddUitask

Added serialization of remote forms

Added parameter SksemessagingInterface

Remote message system notifying incorrect saving, download

WornObject.GetDisplayName Returns Basic Name

Added script WornObject, ObjectReference.getPoison

Added a DIRECTX SDK package required for compilation

Fixed WornObject script responsible for checking slots / masks

Added parameter Netimmerse.setNodePosition

Added parameter Actor.getFurnitureReference

Added parameter Game.getCurrentCROSSHAirref.

Added Parmeter Netimmerse.GetRelativeNodePositionX / Y / Z

Added Actor.Set / ReseTExpressionPhoneme / Modifier

Added parameters Form.hasWorldModel Get / SetWorldModelpath / NumtextureSets / NTHTEXTURESET / SETWORLDMODELNTHTEXTURESET

Added parameter Headpart.isextrapart

Added form.Isplayable parameter

Added parameter ObjectReference.GetallForms

Installation:
Unpack the archive to the folder with the game where the executable file is located " Tesv.exe "with replacement files.
Create a file "
skse.ini "taking into account the parameters of your PC or download ready and place it in the folderData / SKSE.
Run the game through s
kse_loader.exe.


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