Where did I put? Let's listen to the moral phrases of the NPC from Morrowind. And now about pain, because I'm not Harold, I can't, I can do everything.

Long She was postponed, for a joireactor's discussion about the discussion of society, you know, is a very controversial. Taken the topic Skyrim. I will not be able to come from where the sea is delighted at the expense of this game? The plot seems to be not particularly strong, the game mechanics does not contribute novelty, the characters are not verbose, unfortunately. But as Dawg said in "Review for Zip":

I write it down this wondering the knees and in the awesome horror dropping the eyes.

But damn it (or even a thousand skump!), You will be a little minus, because work on the game was carried out for quite a long time, there was a bunch of patches and additions, modifications, quite a large stock of a "collective" gray substance and vast experience in kind. Well, truth, because in the game Skyrim there is an incredible power of the soundtrack. All that the Ost Jeremy Soul creates incredible magic Atmosphere. Pretty light for mastering the style of the game, it is also plus.

Everything is clearly and clear, but the GG, despite all the refutations and doubts, is a little inferior on the Harizme defender Sirodil and Nerevenarina.

But it later, and now the screen from Morrowind, very much This The game is like.

But the game saw the light in 2002, did they really do more carefully? I believe that this is all the salt. The difference is noticeable on the example of "protective devices" and it becomes clear that the shields were replaced with hatches: dragon, daederic, etc.

Well, yes, it's time to fucking stories) Yes, it is picky. It turned out a notable game, not in vain Skyrim in the top ten of the most "played" games in the world (I will not put a place at your discretion, I do not have this right, and the top 10 has its own). In the game there is an opportunity to have a weapon and armor, it's great, but they don't break, it is even better) you can buy a house in every city, it also gives some pleasure, after all, it's too much pleasure, it neatly laying it on the shelves - what can to be better?! Cities in Morrowind have and more sizes than in Skyrima, and the square of the world in TPP_3 more, what to say about the city Vivec. But everything in Morrowind is done very diligently.

In Skyrime, there are also almost weightless stones of the souls, which is also pleased) now even the souls of measures and people you can fill the black stones) wonderful. Animals are almost all of Bloma, although who knows? ... a little surprisingly, that literally all the weapons and all armor, as well as clothes have equal capacities to enchant) Although the artifacts from the princes almost do not have a constant magical effect, but armor on the contrary - All permanent, literally at all, but you are also aware. And now who will answer me: for whom was this "oblong", too intense with a helmet?

I have options. There are some dates and a couple of strange coincidences. Not so long ago, I again reviewed the movie about the mowers and his not very successful adventures. I was visited by an unusual thought, maybe someone had already voiced her, sorry, but I am a lazy ass. Did not check. So, I seemed a strange thing annoying the feature of his horns. They do not have symmetrical, and in human court also found an analogy. Supplement Cataclysm entered 2010, and Skyrim - in 11-11-11, look:

Although it does not talk about plagiarism or something like that. I just see so much. After all, there is something that really Strong:

and stylish) Someone will hardly argue with me specifically at the expense of the stylistics in Morrowind, where a lot of "recovered under the microscope". Really I. one So I think?! Why they Very triedearlierand then lazy or hurried ... Study -keyword. Remember that: GG in Skyrim almost did not do anything, passed the message, then with the scroll "glanced in the past," learned the cry, but I fought my shoulder to the shoulder with the creators of a cry against Aldyu. And as a result, I could not absorb his soul, i.e. It was most likely the goal of the top of the Akatosh, - to postpone the decisive fight to the point known only to him. The battle took place on one of the "lunas" (on the bones of Lorkhan), as some believe. After all, where else to be Sovvgard?!

But there was a story about another dragonborn, many people know, and after all, his story is more interesting, the tasks of the guilds, great houses, Flora, Fauna and Levitation) Yes, I'm talking about non-ration! Although here we are talking about another manifestation of dragonborn, than in Skyrima.

From the seventh sign of the eleventh generation,
Not a hurricane, nor Gora, nor seed, no harrow,
But a born dragon and labeled long star,
Embodied algered under the Red Mountain,
Hand blessed with stars, takes three times the damned sword,
To squeeze the harvest of a neoplated house.


From Seventh Sign of Eleventh Generation,
Neither Hound Nor Guar, Nor Seed Nor Harrow,
But Dragon-Born and Far-Star-marked,
Outlander Incarnate Beneath Red Mountain,
Blessed Guest Counters Seven Curses,
Star-Blessed Hand Wields Thrice-Cursed Blade,
To Reap The Harvest of the Unmourned House.

A couple of pictures:

Yes, it's just humor, but the level is very high) I upset me much when playing Skyrim, it is for this reason that I devote more time to Morrowind, although a couple-triple a week is not much. No mysticism, but specifically - levitation. No spell refund. No opportunity to make something through a ring or something like that, and sorry. But there is fast movement and peppers))) incredible! But the mechanics of pumping includes such an item as the legendary skill. Dump everything up to 15 and download again) super.


Although there is no characteristics. At all. Enchantment and alchemy in something good, and in something worse. But Dovakin even can't collect herbs, more than one "flower" just does not come out, but after taking the right perk - Two) Not much success and did not dream. In Skyrim, it's incredibly quickly people notify about the news, do not have time to change the word with someone, as the guard will stop you on the street and tell everything. Very quickly) agreed with Tully and Ulfrick about the meeting on high, and everything is already aware.

Then came to visit the Falmers, and in the chests of dragon armor) it is not even funny, Evgeny Vaganych. Yes, it may have been a bug, but this is a flaw. We missed such an important point in the program code. Quote from Morrowind: How sad. Such a big mouth. And there is no teeth at all.

I am striking me that such a long-term was far from perfect, everyone hoped that people who created such a masterpiece of Morrowind would be able to create a "modern analog", which again "breaks out" the template. But unfortunately happened dragon breakdown and The fifth of the fifth came out no better than the third.

And remember, because in Morrórind there is an opportunity to "rescue the heart of the world from imprisonment? GG even independently deactivates two Nirna Towers: Red Mountain and Akulakhan. You can also complete the plot of the game in a few minutes, it seems examples with such an option not so much. Yes, in Skyrim, there are many dormant ruins, a lot of what I want to look, but inside the settlements of the dwells of the stone beds and the stone chairs. All of the special red metal, it looks like a little suspicious. Even caricature. Magic at the hero itself is restored, the sign of the constellation can be changed. The dragons are not at all strong or invincible, a couple of guards and writing gone (in Morrovinda atmosphere "Divine" presence, i.e. I about the incredibly cool city of Vivek, about Altari, about Aij, the warrior poet Vivek himself? !!! ? !!

In Skyrime, even the saving of the game is impossible to be called in your own way. You can not closing the door to the door. there is Bile immortal Characters. But all potions are 0.5 weigh. Some strange mathematics.

And in Morrórind there is Mornhold, the city of Light, the city of magic) Well, acrobatics, propylone labels, shadow amulet, spells of the armor, the task of boaathy about the statue, Changjina, Mudcrab, etc. This can be continued forever.

Thanks for attention.

In Skyrim, there is a sluggish war. The legion of the Empire wants to strengthen its influence and force the Nords to respect the laws of the Empire, whose often is Skyrim, while brothers are struggling for the independence of their lands.

Important: No definitely good or bad side. Each has both good and its own "skeletons in the closet."

How to join the imperial army?

Go to Solitude, and find a building "Gloomy Lock" building there (which is not at all like a castle), and talk there with Lega Rickka, she will give you an entrance task.


Entry to Legion

Gives: Legal Rickka
The essence of the task: Clear Ford from Bandits.

The task is easier than simple: to come to the Ford marked on the map, and kill all the gangsters there. After that, we return to Rickka and speak the oath. It will only stay to go to the blacksmith, and get imperial armor. Welcome to the Empire Legion.

Cut-crown

Gives: Legal Rickka
The essence of the task: you need to find the legendary gear crown

Rickka asked us to help her in the search for a toothed crown. Our path lies in the ancient burial of Nords called Korvaljud:



Having come to the right place, we learn that the brothers storms are already inside and we will have to make your way with the fight. Having reached the passage, passing all the brothers storm, we will be asked to find a workaround, because Rickka is confident that a trap is waiting ahead. The bypass path is right above us, you can get on it with the help of a stairs.

Note: Having enjoyed on the workaround, you can reset the jug on the enemies, which will set up the oil under the legs of the Brotherhood Brothers, which will accelerate their death. You can do it with an arrow or spell.

By killing all the enemies, we go to the next level of burial. And almost at the very beginning of the level, we will meet the door, for the opening of which you need a claw, he lies next to the door. Puzzle answer:



Next, we come to the room with a grille. And we are again asked to find way to open it. It is necessary to climb the stairs and go to the other side of the pares. There will be a handle for which you need to pull. As soon as the grille opens, four drarews will come out of the cages.

Note: Walking on the stairs, find the dagger that lies on the tile, raise the dagger and the secret pass will open. Passing to the chest be careful - the trap is activated with it.



Note: At the end of the corridor there is a wall with the word strength.

Message for Waitran

Gives: General Tuly
The essence of the task: you need to attribute the Yarla Waitran letter from Tulia, and then convey the ax ulfrick.

After we brought a toothed crown, we will be sent to refer to the message Yarla Weitran.

Note: If you have not yet passed the main quest, you will first have to go to the dungeon and / or kill the dragon.

Yarl Waitran asks us to take the ax Ulfrick (which means war). By bringing the ax, we learn that Ulfric is going to storm Waitran, you need to warn the Yarl. Having come, we learn that the battle has already begun.

Battle of Waitran

SCIIPI quenches sends us to the foregoing command of Leahman Rickka. When we approach Rickka, she will say inspiring speech and send to fight. The task is simply - killing the brothers storm. Their amount is measured as a percentage, with each corpse of the rebel it drops, you need to bring it to zero. Also an additional task will be the holding of positions: first we must protect the barricades without giving the enemy to break through them. If protective fences are destroyed, the detachment will retreat a bit back, and the target will be the hold of the lifting bridge. It is not necessary to fulfill this, the main task is to kill opponents.

Note: If you have a satellite, he will stay in the city and will not go with you in battle.

By killing all the opponents, we can go to the goal of the city and listen to the Yarla, and we can immediately go to Tulia. Returning to Tullia, we will get a good blade and a new title - Quester.


Association Skyrima

Gives: General Tully
The essence of the task: clean the forts and execute orders Rickka.

This task combines several other, the common goal of which is the complete retraction of Skyrima. This quest is associated with the task of the main plot "endless time", during which it is necessary to conduct peaceful negotiations between the brothers of the storm and the Imperial Legion. Depending on the decision taken by you, the factions will be exchanged by cities and, accordingly, will take control of the new ownership. If you have already passed this task, you need to capture the limit, and if there is no rift.

Return control over the white shore

Gives: General Tully

Note: If during the task "endless time" Dunstar was transferred to imperials, then this task will be missed.

Tuly will send us to the camp on the white shore to the imperials. We are again under the command of Lehman Rickka. She wants us to throw the disinformation of the brothers storm, but for this you need to first find the original. Rebels who have documents most often stop in two taverns, one is in Windhelm, and the second outside the cities. The second option is the best. We go to the tavern and convince the owner to help us.



Note: The easiest way to persuade the innkeeper is to say that the rebels threaten danger.

Learning from the owner of the tavern the path of the messenger, we can easily track it. It remains only to pick up the package. By picking a package, return to Legato. The order states that Fort Dunstad needs help. Lega fakes the document, thereby having deprived the Fort support and disinforming the Danstar commander. Our goal is to attribute fake documents to the rebel command in Dunstar. Frokmar cleared with ease believes that we had to change clothes, so that we did not notice the "enemies" and would take the fake orders, thanking us for the delivery. And we should go back to Rickka. She will praise us and give gold.



Lev Rickka will send us to help the team of legionnaires to capture Fort Dunstad, which thanks to us remained without supporting the rebel forces. When approaching, arrogates forward, starting the assault of the enemy fort.



Note: It is not necessary to go straight to the marked marker. You can just approach the fort, then the battle will begin and the legionnaires themselves will appear.

When the battle is over, we must return to Solitude to General Tullia, who will report that the seizure of the White Bank will give a huge advantage to the Imperial Legion. As a reward for completed task, the general will give you the title of the prefect and will award random weapon or armor (depends on the character level).

Note: There is a small bug - General Tully will say that it increases us in the rank and gives the blade as a reward. But he himself can not give at all the blade, but a shield, for example.

Rope

Gives: General Tully
The essence of the task: to perform orders Rickka.

Note: If during the task "endless time" a rift was transferred to imperials, then this task will be skipped.

The next possession, which must be returned to the power of the Empire - Rift. The general again sends us under the command Rickka. Upon arrival, we will be entrusted to go to Ripten and try to find out how much the guard of Anuriel is amenable to blackmail. Rickka is known that the assistant is quite closely connected with the thieves guild, and the Legion can take advantage of this, threatening the ruler by decaying not very honest divisers. We will deal with this. You need to pick up a letter from the Cheka Anuriel, and then show it. It will make her think and she wants to talk to us alone. Anuriel will inform us that the strategically important caravan of rebels with gold and weapons went towards Windhelm, and he can break the course of war.

Note: If there is a high "eloquence" skill, then it can be scored from her gold.

We return to Legate and tell her about what they found out. Rickka will send you to find a small group of legionnaires, headed by our old friend - Hadwar, who was sent to intelligence exactly where the caravan of rebels should pass. By joining the legion meters, we must rob a caravan. I remove the brothers the storms we can return to Rickka and get some more gold.

Note: Do not forget to clean the chest that lies in the wagon.



Upon returning to the imperial camp, Legate will instruct your next task - along with the legionnaire detachment to capture the Fort Greenwall, which in connection with the capture of the caravan remained without support and weapons. Having achieved the legionnaires waiting for us, we will move into the attack on anyone unsuspecting soldiers of the brothers storms. We are already awaiting a familiar principle of capturing Fort - stripping from enemies.



Return control over Winterhold

Gives: General Tully
The essence of the task: to perform orders Rickka.

Having come to Rickka, we learn that the detachment of the imperials is in captivity of the rebels in Fort Kavet. Our goal is to imperibly penetrate the fort, freeing the prisoners and capture the fort. But first you need to talk to Hadwar, he will tell about the location of the secret hatch, which leads directly to the fort.



Note: If you are noted, you will have to immediately fight, and the secret penetration will be failed.

Having enjoyed in the fort, we must free our fellows on weapons, it's easy to pick up the key on the table or the brothers of the storm, or open the locks yourself. Now that prisoners are released, we can start capturing the fort.



We will need to kill all the rebels, and when you reach the yard, Hadvar will also join us. After we run all your enemies, Hadbar will express our gratitude to us.

Note: It is not necessary that prisoners survived. Sometimes Hadvar and his squad comes to the rescue slowly or does not appear at all, it is a bug.

Now we can return to Tullia and get a new rack - legal, and a reward in the form of weapons or armor.

Return control

Gives: General Tully
The essence of the task: to perform orders Rickka.

We again under the command of Leahman Rickka, although it is a bit strange - after all, we are the same rank as she, but not the essence. Our task is to clean the Fort Amol. Standard battle, nothing complicated.



Then we return to the legacy, she sends us to Tullia, the final battle awaits us. We go straight to the goal of the city of Windhelm.

Battle for Windhelm

Gives: Legal Rickka
The essence of the task: capture Windhel and overthrow Ulfric.

Come we heard the speech from Tully and find out that he himself heads the assault. Together with the detachment of legionnaires, we enter the city through the main gate. We will be right in the center of the battle, but this time the basic part of the fight we will leave the soldiers. Our task - together with General Tully and Legal Rickka, break into the royal palace and find there Ulfrica Petrel. The main path is littered, you will have to go around. We need to turn left from the gate of the fortress and go to the shopping area, turning the right from the forge and passing between the houses, we will go to the city cemetery. Next, we must climb the steps to the right, having passed past the hall of the dead, and breaking the next barricade, go to the place of interest. Rate the right, and, passing through the lulvation, climb the stairs to the left, only one barricade will remain, then the fortress. Going to the fortress. We will see a petrel and hambamar.



Tully will order Ulfrick to surrender, but the leader of the rebels will refuse this proposal and will attack. You need to kill Gamar and wander Ulfric. Before death, the leader of the rebel will announce their last desire: asks him to execute Dovakin. We will be given a choice - to kill the Ulfric of the petrel, or provide this opportunity to General Tullia. In any case, the leader of the rebels will be killed, and the general will thank us for the service and leave your sword. It remains only to listen to Tully.


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Late evening. Imperial camp in the forehard. Tent commander. The bottle of Syriarian wine is put on the table, covered by Skyrima map, right on the fat point, next to which the hand of the cardographer calligraphically derived "Windhelm". And you, the old soldier of the empire named Cicero (1) Tully. Tomorrow morning you will tell the soldiers to take the rebellious windhelm, and now they are hiding from everyone to think about the war alone. About all the wars in which you had the opportunity to participate. Including the one that now continues to rattle on the expanses of Skyrima - strange, fratricide ... Wrong. About the one in which tomorrow in the morning you hope to put a point, sighed the head of the insurgent of the insurrection on a spear. Although no longer sure that it will help. - Damned Nordes ... - Evil whisper you, remembering the daytime conversation. "General!" "As if I will be heard in response to the reproachful exclamation of faithful Rickka. General ... Gorky smile almost against the will stretches his mouth. You still remember yourself, the naive tie, proudly protruding the chest with the image of the dragon in the middle of the leather breastplate - the symbol of the Empire. Empire. And you are her son, the blood imperial and in the soul, the owner of the proud name of Tulliyev ... long ago, so impoverished that his father could not knock for you, and you had to start a service in Legion by a private legionnaire ... That same year, when Emperor Tit Foreign Minister asked the throne. In three short years before the start of the war with Alder Dominion. Wars, which he later began to call Great. The great war ... who faded was the smile again crawling on the weathered lips. There is no greatness in the war. Especially - in the lost. You know it better than many, because you are one of those who happened to see the war near, look at her grin ... and survive. Survive by paying faith in what once seemed unshakable - in the power and invincibility of the empire. And, which is much more painful - the lives of those who could not save. Then, a quarter of a century ago, you lost all: the family, burned in the flame of the war away from you, friends burned by the spellings of Talmorsky wizards or dead and the swords of ordinary soldiers-altmers in your eyes. Aldmer how they call themselves. You survived, but one stayed. Rickka appeared later. You and Rickka are two fragments of the former empire, the will of the gods managed to survive. There are others, but there are few of them. And every year it becomes less and less. That war, the damned "Great" war, taking you all who you treated, as if in a mockery brought you a dizzying success. For three years, the cicero tully asked for three years ... although what "climbed" - soared upwards, getting increased increase. Completely deserved, however - you won the victory where others suffered defeat. Or at least survived. At first, insignificant, your achievements attracted the attention of the leadership. In the Battle of the Red Ring - in those days from the blood of people and measures really painted in many shades of the scarlet - you joined the rank of Leah. By the general, you've become after it completed, accepting the appointment from the hand of the Midth right on the battlefield. Then you did not know that in this very moment I lost myself. And empire. However, you are not alone - at the moment when the signature of the emperor Tita Foreign Mide, the second, the empire lost the empire, appeared on parchment with the text of the concordate of white gold. However, it was not a secret for anyone that military actions ceased only because they could not continue to continue them. The war herself did not end with the signing of Concordat. It was understood by everything: the emperor, after the conclusion of a peace treaty at once, a few decades, his Talmorsky "advisors", for the magnitude of which was hidden by the permanent expectation of the attack, courtiers ... Private legionnaires and ordinary residents of the Empire. War did not end. She shouted to the pore. Until that time when the places of the dead fathers in the ranks in the ranks, there were mature sons ... they had already grown up - the children of those who fought and died in the same building with you, Cicero Tulli ... then not even legate. To this, new, facial of war you were not ready. The talented strategist, you turned out to be a barbecue in the art of diplomacy, when the fields of battles were changed by the ballrooms, the skin and steel of the Legion Armor - the sew and velvet of the wedel, and the hoarse cries of legates on the "main team" - soft and injective voices of court lesters, pouring in ears of the poison Exquisite speeches. And the enemies ... Formerly meeting Talmitsy, the edge of his sword, now you were forced to scold with them and smile politely. It turned out not too well, because every time you wanted to like to hit the yolk-water to the yolk-like person - so that the pain distorted sharp features, washing the hateful surge, and the blood was filled with silk and velvet faded robes. Exactly as in interrogations during the war. By the way ... The very magic that, according to Altmers themselves, it flows in the veins, you never saw. Only blood. Aluu, fountains beating from broken arteries. And the dark-bug, sometimes to black, lazily current from the veins. The same as in humans ... The fingers slide on the smooth leg of the silver cup with wine, the hand brings it to his mouth, without interrupting the flow of thoughts. Over the years since then, you thought about it many times about it, trying to imagine that it could be if ... and since once it came to the conclusion that "if" could not be simply. You soldiers. As a good soldier, you dreamed of becoming a general ... and became them. But who could know that being easier to be a legionnaire? And easier. Unwell, cowardly thought. But now, listening to the steps of patrol legionnaires against the background of the noise of the camp, you can afford it to think so. Although not long. Twenty-five years of fragile world ... and twenty-five years of incessant battles across the entire extruded empire. Gang of Marauders, terrorizing the surroundings of Leiavin, looted by the troops of the Dominion. Multi-chart quathe, who has suffered the same fate. After were Skingradsky "Local". Werezt, ruined by the corsairs of the Golden Coast, inexpeded in the Bay of Oak. Praville covered by chaos of the science war. Redone the authorities between the criminal syndicates of Chadinhol ... Infinite clashes along the borders with Valenwood and Elsweire. You visited everywhere, putting order and restoring the world. And at some point he was ready to believe that it would be possible for it ... But the thunder among the clear sky was the news - in Skyrim, the rebellion. Tovour, the Supreme King, killed. Killed by the new Yarl of Windhelm, Ulfrick, nicknamed by the Markart Bear after the massacre in the capital of Skyrimsky limit, and the leader of the rebellion. People's Solva already gave him a new name - a petrel. Unthinkable. Stupid. Instead of uniting in the face of an external enemy, he decided to break into a part of the already weakened country. What for? Why?! The look almost against the will slides to the side, where a dozen parchment sheets embedded in a brown leather cover on the corner of the table were modestly attached, and you swing your head, making another leisurely sip of wine. Helgen. His death you will remember long. Your first triumph in the suppression of the rebellion ... and your first defeat. Capture Ulfric and his escape ... And death, descended from heaven in the case of a huge dragon. It was that day she came - pain in the chest, as if the heart pushed a thin needle. And left there. Elenven. Neither before, nor after that case, she was not interested in fate of prisoners of war. Why was she going there then? The first emissary Talmor was harassing in Helgen, almost driving a horse to death, demanding to transfer prisoners to her. Was it a case in Ulfrick? Documents on the table suggest that yes. Despite the fact that he got them and brought you the one who could also be an object of terrible interest from the Talmore. Dovakin. A stupid root word, so that does not go to the owner of this dubious nickname. Dragonborn - this is what it means in the language of the Empire. For the first time you saw him in Helgen - the young on the look of the red-haired altmer. How was he in a wagon with puzzle of Ulfric? .. You do not remember. But in front of the eyes there is another memory: the same altmer, just who brought the oath, throws the head to the warded ceiling, saying the strange phrase: "Haye, Wulf! Now I am the oldest legionnaire of the empire ..." (2) - and quietly laughs, as if hearing answer. Who is this Wolfe? Elf just laughed when you asked him, and only said that you still won't believe him. And you feel that this Wulf, whoever he is, is something important for you ... and not only for you. And even the fact that Altmera will not walk for a long time in your beginning ... The subject of your reflection suddenly turns out to be near and, waiting for the allowance of the nod, pours wines and sit down on a free chair. This striking ability to penetrate anywhere appreciated even when I saw Altmer at the reception at Elenven, exchanging courtesies with the Marcart Emissary and the most hostess of reception. You remember how he walking around the hall, as if the incomplete passed by you, quietly lumping the advice to nothing and do nothing. It received the right to non-stop communication with the only time, it took advantage of only twice. Today. And the next morning after reception, when it fell into your chambers, disguised in the outfit of Talmorsky Justiciara, waking up you with the words "General, you should see it!" And literally shook you in the hands of the brown folder with documents. Dossier Ulfrica Petrel, a rebellious Yarla and ... Agent Alder Dominion. Who would have thought? Proud, freedom-loving "Skyrima Son" ... Now you understand what's the matter. One of the items of Concordat was a ban of worshiping Talos. The founder of the empire in life and its patron after the deification. A rebellious Yarl, Skyrim splits for two warrant camps played. However, who could assume that there was someone else's will for his actions? Volia Talmor. Memory tickles a strange detail: Ulfric, according to intelligence information preaching among the followers, irreconcilable in the fight against imperses, did not have resistance when capturing. Polarly gave himself to tie himself and even shut up her mouth - about his ability to slip the enemy with the help of a cry ... No, screaming, with a capital letter, you were already heard. The ability he did not take advantage of this time. Elves live long. And just as long as much. Twenty-five years for them - a little time. Unlike people. Still alive those who fought in the war with Alder Dominion. But they have already managed to grow and master their sons ... And some grandchildren. Altram needed much more time to negotiate and grow new soldiers. And the uprising of the petrel gave them this time, at the same time weakening the empire. Skyrim, her faithful supporter, the birthplace of the best warriors - after the Redgarts of Hammerfella - chips in a markered war ... How much is it a pity that the documents received is not publicized. Stubborn, near brothers storms ... They want to abolish the ban on the worship of Talos, dream of the independence of Skyrim from the "weak" empire, letting the hated Talmitsa in their land. And do not understand that the road in Skyrim Talmoru was opened by their adorable leader and no one. Do not want to understand. Cursed rebels ... - Why Maven? - An unexpected question knocks you from thought. And you unwittingly frown, struggling with the desire to silently spit. Maven black heather. Be your will, you would pull out this gadine on the first bitch. Together with her family - reports about the arbitrariness, curly in Riften, with its assistance, you received in an amount exceeding any reasonable limits long before the ownership was chopped by the Buri brothers. But it is impossible. You were "strongly recommended" to convey the place of the Yarl to her. Yes, and no one was more. As earlier, in Falkrite, it was necessary to put on the throne of a foolish self-failed match. Just because other candidates were not found. And you are almost sure that your interlocutor understands this no worse than you. Therefore, you leave a question without a response, once again setting your own - the one that worries you for several months: - And yet, who is this Wolfe? "The oldest soldier of the Empire," hides a thin smile for the Lead Cup. "I've already heard that" you feel the approaching irritation. " - I want to know who he is. - Why do you need this general? You are silent, not knowing how to explain this need. And Altmer smiles - wearily and bitter: - You so want to hear a fairy tale about how a long time ago, in front of the crisis of Oblivion, one young and naive measures went to kill her former better friend ... Why? Because fate ordered so much ... And the emperor who sent him far to the East ... And now, in the last settlement, this young stupid action met an old wise man in the armor of the Imperial Legion. He gave him advice, consolation and finally made him a gift - a coin for good luck. The old man said his name is Wulf. A few years later, the measures gave this coin to his friend - the distant right of the old man named Martin, who also had a deadly battle, but ... Apparently, luck was dried. Martin won, but the price of Victory became his life ... Martin ... Martin?! From the throat arises, it intercepts the throat, but you overcome yourself and still ask: - How did the name of this, Martina completely sounded? The gaze of the Leah for a moment presses you to the chair, but he still answers: - Martin I later, Septim, later, were later. The last emperor ... ... Septimov dynasty. You realize your whole creature - Altmer does not lie. It was. Everything was. And the coin for good luck, and friendship with the last septim ... About who is such a Wolfe, you no longer ask, overtaken by a late understanding, why Legal all this time so hard has dismissed. The distant Prapraded Martin and the "oldest soldier of the empire" is the one who created it. Tyber Septim. The first emperor. And - Talos. Ninth God. The one, which is prohibited by the terms of the concordation of white gold. The one whose name raised at the ulfric toothrick, raising the rebellion against the empire ... You don't have time to think about something other than this, I heard the voice of Leah: - ... the ancestral heritage of the ancestors to the descendants of the usurper Kolovian, but the old man would not like that his brainchild Parts, hiding behind by his name, an ambitious joy, dancing to the music of the enemies of the Empire. Even if the empire itself is not at all the same as before. - And the fact that the worship is forbidden? - Do not hold you. "Usurper-Kolovian" you forgive him. The one who received the blessing from the septima Taiber may allow some sharpness of judgment. Away from other people's ears, of course. Because, with all due to him, TIT Foreign Ministry is not a TIBER. Far from Timer. To your surprise, Lega shrugs. - It seems to me that he does not care about it. Of the same Waitran Gorlopana, he would take off for low-flap. Or carved. Vera, it should be in the heart. It is not necessary to yell about it at all angles. For a while you silently silent the tart red wine with sunny skullic vineyards, thinking every person. The two oldest soldiers of the Empire, not counting Faistendil, who got the "Night of Green Fire" in Sentinel, who happened to one and a half century ago. Altame, and also a legate. But Dovakin, judging by his story, much older than Faistendil. Although it looks barely included in age. - Do you believe yourself? - Finally you ask. A possible answer is scary ... But at the same time fills the heart with some strange hope. Unclear to you yourself. Legal is silent for a long time, but the face, a narrow purebred face of a purebred high elf with every minute everything is sadder. "I don't know," he finally says. - Not sure - not in it, in itself. Yes, and it does not matter. Much more important, whether you believe, - and, with a quiet knife, put an empty cup on the table, adds. - It's too late, General ... Tomorrow Windhelm. Right. Tomorrow Windhelm. With this thought, you overturn the remnants of the wines in your mouth and go to sleep. Although I am sure that it will not be able to fall asleep ...

- ... Drive the door, - you briefly throw, when the sash came to the iron slaughters after you. - We do not need surprises. There are no cost to hurry - Windhelm, essentially taken, resistance is broken, rare small clashes do not count. Only Ulfric himself remained. But caution still won't hurt. "Already," Rickka responds from behind. On time - on the other side of the door with a crash, a jug is crashed with a "dormant fire". And you involuntarily stepping up, through the teeth of the bonfire and the invention of unknown alchemist and crucial assholes serving the ballists: "Delmer Fire" - the thing is extremely unpleasant, and a close acquaintance with it is better to avoid. - General! - Immediately pronounces Rickka. Even in such a situation, she is true. Hadvar is another capable and, that is important, the devotee of the empire soldiers - quietly laughs, with a whisper I repeat the most liked turns. You are involuntarily smiling - you sometimes see yourself in the young legacy. The same hot boy, which was thirty years ago ... And sometimes - Son. Which you have never had. Ulfric is not alone. Galmar Stone fist, his warlord and bodyguard, in the officer armor brothers storms similar to the bear on the back paws, standing in front of the throne, squeezing in his hands a huge Nordic sequir and waiting for only the signal to attack the enemies of his Yarl. However, he is slow, with some strange expectation looking at a measuringly walking behind you - behind and a little left - Altmer. And you have an assumption that he is waiting for. Absolutely in vain, in your opinion. However, the desire to turn over the shoulder is almost unbearable. "Ulfric Petrel, Yarl Windhelm," again, like, in Helgen, you say, "I place you ... Sitting on the throne Nord is lazily listening to the accusations. The betrayal of the Empire, ruined the lives of many people - he doesn't care about it ... because the goal justifies funds, isn't it? Justifies, yes - you have repeatedly thought the same, sacrificing the soldiers entrusted to you. But far from any goal. - ... And finally, in the package of Talmor, - obeying some nate, you finish the list of accusations you. The face of Ulfric instantly mows, and he is selected, like a mountain lion before jumping. In his native Syrodial, you have repeatedly been hunted on them. And be the object of their hunt - too. - False! - Galmar rives. "My lord ..." No, "rolls Rickka's head. - I saw these documents herself. They say ... - To the side, Galmar, - quietly, but powerfully utters Ulfric, lifting on the throne, why the Nordka ships on the half-tone and retreats one step. - It's time to donate with it. Fu-mustle ... - he exhales himself. You almost first see how a tight wave of thickening air rushes into your direction - to smile, stunning and discarding away ... like dry autumn leaves. In the chest, under the cast placard of the armor, the first spark of pain is born - that very, with Helgen ... - ... Ro-yes-A !!! - It is deafening from your back. And the second wave meets the first in the middle of the way, swinging the air in a step from frozen Rickka. This whirlwind picks up ahead of the ahead of the Gamar and high with force throws on the steps of the throne elevation. The poorers literally drives into the stone back of the throne. - Wow, I also want so! Hadvar exhausted breathes. - Before ... Dovakin? - stunned coughing Ulfric. - Elf? You are not ... not ... Lying on the steps of Galmar, groaving, trying to rise and ... With a cry, it falls, in horror, looking at the naughty feet that came suddenly - he does not get up more. And Ulfrick pulls the ax and the belt loop and the hoarse scream rushes at you. No, on Altmer. However, it does not even have to get a sword - Hadvar and Rickka discard the rebellious bud. Looking at the leader of the rebels spent in the pool of his own blood, you suddenly understand how much you are ... tired. Tired of war. From politics. Tired of labulling between the requirements of the Empire, meaningful hints of Talmitsa and the claims of local blesses. The armor with whom you considered before, long ago, suddenly turn out to be exorbitantly. And it is necessary to make considerable efforts to not bother under this weight, when you turn to Ulfrick again: - Do you want to say anything before I send you to ... and asks "in Oblivion", where the traitor and the killer No doubt the place, but something stops you. Therefore, you're slightly - more lacking forces - turning to Rickka, clarify: - Where are you going there after death? "To the Sovgard," she says intensively. Hadvar is angry with his eyes and the evil mumbles about Aldyinov, from his friend-Altmer, a young leg is knowing about the true role of a rebellious bud. "Well," you get sighs, "let the Sovgard be ..." Let me ... "Ulfrick slightly turns his head, catching Alther's eyes," let it do ... Dovakin. " The song will happen ... more beautiful, - he explains with a strange smile. - What do you say, legal? Are you or me? To be honest, I don't care who will send him to the forefathers - you really do not care. I just want to finish with this farce as soon as possible ... - No. With me quite a blood. You are not even wondering, having heard this answer. Probably because you feel something similar. - Well, - one blow and the head of Ulfric rolls along the floor plates, leaving the bloody traces. And you cover your eyes, losing an attack of the pain in the chest and thinking that you need to hold out a little more. "... Stores you Talos," Rickka's voice sounds next. - What did you say legate? - You get up. "Nothing," Rickka takes a look. - Just said goodbye. - Yes, - you quive for this obvious lie. - Sure. The next night, when you sit, making up a report for the emperor, in the sky over the windhelm there is a dragon. Unbreakly listening to his roar, you can clearly hear the long "Dovaki-Ying". And, postponing a false report, you begin to make a petition to leave you here in Skyrim. What for? You have no answer to this question. You still hate these frosts and do not understand the local Nords with their strange customs ... But, understanding or not, you learned to respect them and feel - you feel your old bat - that your place is here - here ...

Notes:

1 - There is a version that the prototum of general served to some extent a real person - Mark Tully Cicero, ancient Roman politician and philosopher.
2 - TES-III: Morrowind: Under the guise of an elderly legionnaire named Wulf in the ghostly gates, TIREBER appears for the septim, which gives the protagonist "happy old man's coin". When talking, it is reported that he is "the oldest soldier of the empire, older than the oldest emperor."

Tactic in the Imperial Legion is eaten by Legal Rickka - Northerdian middle-aged.

The Imperial Legion is an expedition army that struggles with the rebels for the sake of Tamriel's good, which is now under the rule of the elves of Talmor. The Credo of the Legion is the law and order, and General Tully does not believe without reason that the separated Skyrim will not bring the benefit to the Empire nor to themselves.

The tasks for the legion largely repeat the tasks of the storm brothers - only in the "mirror" form. Nevertheless, there is a difference in the plot. We briefly describe the "duplicate" tasks and tell more about discrepancies.

Entry into the ranks of the Imperial Legion

The leader of the gangsters of Khrahstadda so enthusiastically admires the card, which forgot about everything in the world.

You can get the task of joining the ranks of the legionnaires at the very beginning if you choose the Helgen Legionnaire from Helgen. At the exit from the cave, he will suggest a hero to go to General Tullia and sign up to the army. If you didn't get this quest or when the rebel chose the rebel of the Ralofa, it is enough to approach anyone-meeting legionna (they often roam the roads, accompanying prisoners) and take it.

General Tully lives in a solitary gloomy castle. When you enter the Legion's bet, the general will argue with the Legal Rickka. Because communication with Tulli with Helgen was, say straight, short, he will immediately send us to Legate, and that will offer a test task. We need to clean the fortress of Storestad from the bandits - so that the Legion sets there an externalpost.

The task is much more difficult than the introductory test brothers storm. There was only one, albeit a strong monster, and here - a whole fort with a dozen gangsters. The part wanders outside, part in the courtyard, part on the walls of the castle, one on the tower, and the rest - in the main and in the prison premises of the fortress. There are no special puzzles here. All enemies are indicated by the arrows on the compass, so you do not threaten the "last sector".

Return to the gloomy castle, listen to the conversation about the toothed crown - Legal Rickka persuades General to send troops (including Auxilia, that is us) to capture the crown. After the conversation, Rickka will be rejected by our successes and send to Tullius to give the oath. The solemn oath denotes the failure of the quest for joining the storm brothers, if you have it.

Cut-crown

"But your Panama!" - Legal Rickka beats the next brother storm shield. True Walkiria!

This task is clenching what brothers are issued if you chose the path of the rebels. In ancient Cairo, Korvanyund found a gear crown - an important symbol of Skyrim's supreme power, and now no legionnaires have been included in the dungeon, but rebels. General Tully does not understand why the crown is needed, but Leva Rickka convinced him that it was impossible to give such a valuable thing.

Before you go to Korvanyund, take the Bayranda Kuzneman's set of a legioneer - light armor, heavy or medium (it is light, but with a heavy shield).

We need a place on the map is located north of Waitran and east of the Laura Farm. A group of legionnaires stands in the topboard near Cairna and listens to Rickka's instruction. After the conversation, all Vataga will move to the grave, where the brothers storm will meet.

You can not fight at all - the legitimate Rickka is unhappy, and the accompanying fighters are reborn. But there is nothing wrong with to help your. Several soldiers are on duty outside, the rest are hiding inside and so far they are not waiting for us. When Rickka declares an ambush, rise to the level above and bring the burning lamps on the rebel oil in the oil.

At the secret door, lift the ebonite claw and use the combination of the "Wolf Butterfly-Dragon". In the hall with coffins, rise to the top level and, having grilled the lever, help Rickka and the legionnaires to get rid of the trecras. After that, it will only be left to remove the crown with the Dranegra, who sits on the throne in a relaxed pose. To do this, kill him and a couple of his assistants from sarcophags on the sides.

Take the crown, the word of power - and come back to Tullia. The crown can be given and Ulfrick - then you will move on his side. This is the latest ability to change the fraction.

Message for Waitran

In the dragon limit there is a military council, and the brothers of the storm in the meantime will approach the walls of the city.

This task is also "mirror", but this time not Ulfric suggests us to attribute an ax Yar Waitran, and vice versa - Yarl Waitran asks to attribute his ax Ulfrick (and also annoyed if you ask: "Why am the ax?"). True, first you need to ask Tully to come with a message from the Legion in the dragon limit and listen to how the Yarl is advised to be approximate.

FOR YOUR INFORMATION: The quest will not work until the plot task of the Dragon in the Sky is fulfilled, the Yarl simply refuses to take a message.

Then we run with an ax to Ulfrick, and after that, differences begin: we do not take Waitran, and we defend it. Military Council in the room above the throne room takes place in the company with imperial legacy. He takes the task "message for Waitran" and gives the following - "Battle of Waitran."

Battle of Waitran

Hadvar is easily seen by the stern in the eye of the near, but in his own - and the arrows does not notice.

From heaven on Waitran flows the flame - the city is fired by the catapult. The goal is waiting for the legs of Rickka. Seeing us, she utters speech before handful of warriors, which is about to catch with another handful of warriors.

The battle of Waitran is made according to the usual template, which has already been described in passing for the Buri brothers: on both sides, weak fighters, they are reborn, and the deceased enemies are noted at the percent counter. When he comes to zero, we defeat. The only difference is that here we have a pair of side goals: protection of the barricades in the gate and protecting the lifting bridge if the barricades fall.

Keep safely at least the bridge, even though the gate is a difficult task, because the enemies have a lot and demolish the harp "goats" they are capable of a couple of blows or shots. You can break through to the stables where the brothers storm are revived, and try to distract them to themselves. And you can use the bug.

One way or another, you do not need to perform side tasks, and even participate in the battle. When it is over, check in front of the yarl (it will go beyond the gate to say the speech) and come back to Tullia, which will give us the title of Quest.

FOR YOUR INFORMATION: The remaining quests are collected entitled "Association Skyrima."

Disinformation

"And the brotherhood of the storm runs?" - "All run!"

Our new appointment is to return control over the White Bank. In the Belobaine Camp, the hero will meet Rickka and give another "mirror" task. Like the brothers, the storm, you need to track down and kill the courier. To do this, look at the Tavern "Night Gate" or to the Windhelm Institution "Forest and Candle". About where to seek the courier will tell Barman - for money, for the threat or conviction. After that, the arrow indicates our goal appears on the map. Kill the courier, take the documents and deliver Rickka.

The second part of the task is to attribute the documents to Danstar, the commander named Frokmar broken stale. After an ordinary conversation ("why not in shape?" "To" so that the enemy did not guess! ") The task will be executed. Return to Legate Rickka.

Battle for Fort Dunstad

The most peaceful place in Dunstad is the "awkward saberub" tavern. Over the fireplace - sabersub himself.

To finally disconnect the brotherhood from the Brotherhood Brothers, you need to take the assault Fort Dunstad. This is not a quest, but the battle - the enemies here are weak, constantly revive, and the percent counter shows how long it remains to chop and prick to victory.

After the battle of Tully, hero will produce a hero in the prefects and will send to Rift.

Military prey

The goal is the clock. A volley from two arrows should lay it.

Rickka will give another "mirror" task - with blackmail. Our goal is Anuriel, the gloor of the Yarl rophfen. She is doing business with the thieves guild, and the implanting note is found in the dresser in her office. Ask in the face of Anuriel a note, and she, spending you in the office, tell about the cart with a valuable cargo. The wagon rides from Ripphen in Windhelm - rides slowly and guarded badly. The information is very useful.

Return to Rickka, and she will send you to a meeting with scouts, settled to the north of Rophietn, at the Shira Watchtower. At the head of scouts - Hadvar. As in the similar task of the brothers storm, the wagon was broken, and we have two options: to protect the protection itself either with the help of scouts (help fire). Scouts can be convinced to wait for the night, but there is no point in that.

The watch wanders along a high rock - if you accept the help of the Hadwar group, they will "remove" from the onions.

The wagon is guarded by a few fighters of the brothers storms. If there is no desire to fight, you can run from them with circles, until the Immortal Hadbar does not finish the latter. Do not forget to clean the chest on the cart. Talk to Hadwar and come back to Legato.

FOR YOUR INFORMATION: If you fulfilled the story quest "Infinite Run" and Riepheten got the empire, this quest will not be issued at all.

Battle for Fort Greenwall

Fort Greenwall is powerful walls and a small courtyard.

The battle for Fort Greenwall is another typical battle. Fort is north of Rophiena. When our will win and the enemies counter will reset, go back to Tullia. He will say that Legion is already at the very threshold of Ulfric, and the decisive battle is soon. And we go to Winterhold, to the secret camp.

Fort Quaint - Salvation Comrades

Everywhere shone torches, I was looking for everywhere - weapons did not find it.

Legata will give a new alignment: Captured legionnaires are languishing in Fort Kasta. The sabotage group of Hadwar was covered in the hills under the fort, and she will be happy to send us forward - save legionnaires.

Unlike the "mirroring" task for the brothers, the stormies, here it is not necessary to look for a secret entrance for a long time. Luke right under the wall. Inside the fortress - several hours. They can be stealing the key, but it will not bring much benefit, so it's better to free the prisoners, removing the keys with tel. Armor captives will be returned, and with weapons tight, so that they will have to help them in battle - they do not buy much fists.

Find in the fortress or next to her Hadwara, give him a report and return to Tullia, which will produce a hero in Legate and gives a heavy daederic armor.

Battle for Fort Amol

Completely unexpectedly, Fort Amol together with the legion meters attacked the ancient dragon. I finished it only by morning.

Our next stop is a camp in the forearm, from where the hero will be sent to the battle for Fort Amol. This is a classic "percentage" battle - the last in the plot. After him, Rickka immediately departs to Windhelmu, where the final act of drama about the struggle "Red" with "blue" is about to come.

Battle for Windhelm

"We met again, my old enemy!"

Fire charges of Catapult Ulfrica fly from the city, but General Tully and Soldiers are already standing in the "dead zone" at the most gate. After a small speech, the group will enter the city.

The main task is not to destroy enemies, and go through the whole city and how quickly you can get to the royal palace, where the Yarl of Windhelm fell. The main passage of the palace was littered with barricades (this time - real, who do not break through either a sword nor an arrow, so we will have to immediately turn left, go down to the cemetery, go through narrow streets under the statuette of crows, minimize the right under the high walls and Thus, to be at the entrance to the palace. The enemies will be reborn on our way, so if not confident in their abilities, hold onto the main group of legionnaires.

Inside, nothing is needed. If you want, help Tullia and Rickka cope with Ulfrick and his faithful dog of Galmar. The last choice is to apply the last blow to the defeated crown or give this honor to the general.

In any case, the war is won, and we are left only if you wish to destroy individual groups of brothers storms, accumulating in the hills!


Close.